Leader Ability: In Dungeon battles, all team member’s Health is increased by 15%.
Garrel gains 2 Rage at the start of battle and 1 Rage on each attack. Upon reaching 6 Rage, he consumes all Rage to remove all negative effects on him and enter the Asura state for 2 turn(s).
Garrel gains 2 Rage at the start of battle and 1 Rage on each attack. Upon reaching 6 Rage, he consumes all Rage to remove all negative effects on him, enter the Asura state for 2 turn(s), and gain 1 bonus turn.
Attacks in the Flaming Asura state deal extra damage based on Garrell’s Max Health.
Deals 110% damage to 1 enemy. Damage is increased by 20% if the target has positive effects.
When attacked, gains 100% bonus Life Steal and launches a counterattack with the Basic ability. (1-round cooldown).
+20% Life Steal strength.
+20% Life Steal strength.
Gains Attack Up and Defense Pierce Up II for 2 turn(s) and deals 165% damage to 1 enemy.
Ability cooldown is reduced by 1 turn(s).
Defense Pierce Up II
+50% Defense Pierce.
After attacking, there is a 35% chance to launch a bonus attack using this character’s basic ability. Can be triggered once per turn.
Takes 30% less damage from critical strikes. Does not stack with similar effect types.
No Man's Land: Bane Wraith
No Man's Land: Flame Lizard
No Man's Land: Wrathful Flood
No Man's Land: Lord of Holy Light
No Man's Land: Shadow Captive
Arcane Dominator: Roaring tulpa
Arcane Dominator: Ash Magisteria
Arcane Dominator: Queen of Tides
Arcane Dominator: Witch of Wind
Arcane Dominator: Gemini Dragon
Armored Incursion (Wood)
Armored Incursion (Fire)
Armored Incursion (Water)
Armored Incursion (Light)
Long gone are the days since the Bantus of Crisas held sway over Aurelica from the seat of their vast empires, or built magnificent structures imbued with magic rarely seen since ancient days. Centuries have come and gone, leaving little else but the sacred Ramoz Temple, still standing tall as an impressive sight to match the setting sun, and the occasional desert ruin. Today’s Bantus are few in number and, like Garrell, mostly devoted to the quiet patronage of ancient tradition from within their secluded Sacred Temple.
Garrell is a proud inheritor of the ancient customs of his Bantu elders, the which he has spent countless years honing with martial vigor within the sanctum of his people’s temple in Crisas. He, like many other Bantus, see the cultivation of mind over matter and the physical body as a means of unlocking the greatest power of all: the corporeal manifestation of one’s spirit in physical form, which the Bantus call the “Animus”. Decades of training did not disappoint. Like many of his people’s greatest warriors, Garrell at last unlocked an extremely powerful manifestation of his inner spirit – a four-armed avatar of fire and power.
Garrell awoke from the blinding incarnation surrounded by a pool of fire, which radiated outwards from his slumped body on the floor. He stood, eyes aflame, hair flowing upward as if by a magnetic force and behind him the terrifying visage of the four-armedanimus. Garrell turned his eyes to the horizon beyond the temple windows as he considered the power of his burning avatar. He now had the strength to venture forth and deal with Crisas and perhaps Aurelica as he pleased. But should he come in the manner of an avenging angel or a force of salvation?