Marian guide

Marian

FactionLasir
RarityElite
ElementFire
TypeSupport

Detailed Stats

Attack840
Health 4,762
Defense502
Speed100
Crit. Rate6%
Crit. Damage150%
Focus0%
Resistance0%
Agility5
Precision100

Ability

Violence

Trait

The Life Steal of all team members is increased by 15%.

Ascension Effects:

The Life Steal of all team members is increased by 25%.

Life Steal Up II

+25% Life Steal.

Castigate

Basic

Deals 80% damage to an enemy and applies Defense Down for 1 turn(s).

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Level 4:

Damage +10%.

Defense Down

-30% Defense.

Bitter Redemption

Special

4

Protects an ally for 2 turn(s), during which any damage or healing received by the protected ally is delayed until the end of their turn. Damage taken is reduced to 50% of the total while healing and Life Steal effects are boosted by 150%.

Level 2:

Ability cooldown is reduced by 1 turn(s).

Trample

Ultimate

3

Deals 150% damage to an enemy and heals the team member with the lowest Health for 100% of the damage dealt.

Level 2:

Damage +15%.

Level 3:

Ability cooldown is reduced by 1 turn(s).

Level 4:

Healing +30%.

Level 5:

Damage +15%.

Level 6:

Ability cooldown is reduced by 1 turn(s).

Recommended Sets

Warrior Set

+15% Attack.

Rage Set

+20% Crit. Rate.

Terra Set

+15% Health.

Synergy

Scores

Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)

Bio

Marianne, born in Lasir, was not keen on studying magic and scriptures during her childhood. Instead, she desired to go out and explore. When she was 9 years old, she went on an expedition to the Crisas Wilderness alone, and fell into a crypt on accident. When she was faced with this challenge, she did not cower in fear. Instead, she burst out with a determination to survive.

She fought back against the Desert Goblin located in the crypt. Slashing her way through other enemies as she tried to find a way out of the crypt. As she continued, she reached a huge underground cave that looked as if it were a temple. She entered hesitantly, and noticed there was a whip located in the center of this altar. Marianne claimed the whip as hers, and continued on her journey out of the crypt. A day later, Marianne took whip out to show her village what she had found.

At this time, she was bumped into by a priest who told her the origins of the whip. According to the priest, the whip had originally belonged to the Tauren Tribe of the Yaman Plains. The Taurens defeated their enemies with this whip, treating it as a holy object.

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