William guide

William
Faction | Holy Light Empire |
Rarity | Epic |
Element | Water |
Type | Support |
Ability

Combat Prowess
Trait
[Aura] All team members’ Basic ability damage is increased by 40%.
Ascension Effects:
[Aura] All team members’ Basic ability damage is increased by 60%.

Marching Orders
Basic
Deals 60% damage to 1 enemy and summons 1 ally to launch a joint attack.
Level 2:
Damage +10%.
Level 3:
Damage +10%.
Level 4:
Damage +10%.

Order: Hold Position
Special

3
Applies 2 stacks of Counterattack and Defense Up II to 1 ally for 3 turns. Other team members receive 1 stack of Counterattack for the same duration.
Level 2:
Duration of Defense Up II is prolonged to 3 turn(s).
Level 3:
Ability cooldown is reduced by 1 turn(s).
Level 4:
Applies 1 bonus stack of Counterattack to the main target.

Counterattack
When attacked, counters using a basic ability.

Defense Up II
+50% Defense.

Order: Advance
Ultimate

4
Deals 100% damage to all enemies, with a 80% chance to apply Defense Down to them for 2 turns. Trigger chance is increased to 100% against the primary target.
Level 2:
Damage +10%.
Level 3:
Ability cooldown is reduced by 1 turn(s).
Level 4:
Damage +10%.
Level 5:
Ability cooldown is reduced by 1 turn(s).
Level 6:
Damage +10%.
Level 7:
Chance versus main target increased to 100%.

Defense Down
-30% Defense.
Recommended Sets

Raider Set
+15 Speed.

Terra Set
+15% Health.

Guard Set
Grants a shield with strength equal to 30% of Max Health for 3 turns at the start of battle. Bonuses from multiple Sets do not stack.
Synergy
Scores

Arena (Offense)


Arena (Defense)


No Man's Land: Bane Wraith


No Man's Land: Flame Lizard


No Man's Land: Wrathful Flood


No Man's Land: Lord of Holy Light


No Man's Land: Shadow Captive


Arcane Dominator: Roaring tulpa


Arcane Dominator: Ash Magisteria


Arcane Dominator: Queen of Tides


Arcane Dominator: Witch of Wind


Arcane Dominator: Gemini Dragon


Armored Incursion (Wood)


Armored Incursion (Fire)


Armored Incursion (Water)


Armored Incursion (Light)

Bio
Born to the Noble Jadikan Family, William’s path to a high-ranking, comfortable position in the Empire was
all but assured by his birth, and yet he chose instead to conceal his identity in the Imperial Guard as an ordinary officer, where he distinguished himself in a succession of campaigns against the Outer Tribes and quickly rose through their ranks.
The fact of his lineage combined with his proven strategic talent made William a natural choice decades later for the position of the Emperor’s Hand, High Commander of the Imperial Guard. Innumerable campaigns have transformed William into battle-hardened general with the scars to prove it, and his battalions,
nicknamed the “Emperor’s Blade”, have absorbed something of his decisive bravery with their fierce and fearless advances into enemy lines.
Now advanced in years, and much more suited to the palatial capital rather than the field, years of achievements and medals have done nothing to reduce William’s high standards and demands on his men and their loyalty. Numerous successful campaigns and the trust of the Emperor have made him a popular commander with both the imperial citizenry and his troops, who will follow him wherever he goes, confident that William’s tactical genius will be enough to secure victory.