Donovon guide

Donovon

FactionSoulplunders
RarityLegendary
ElementWood
TypeOffense

Detailed Stats

Attack1,550
Health 6,388
Defense649
Speed105
Crit. Rate8%
Crit. Damage150%
Focus0%
Resistance0%
Agility5
Precision100

Ability

Berserk Imbuement

Trait

When an enemy receives Shield, gains 1 Rage. At 5 Rage, consumes all Rage to gain 1 bonus turn.

Ascension Effects:

When an enemy receives Shield, gains 1 Rage. At 5 Rage, consumes all Rage to gain 1 bonus turn and reset the ultimate ability’s cooldown.

Guardian’s Bash

Basic

Deals 160% damage to 1 enemy and gains 1 Rage.

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Level 4:

Damage +10%.

Fiery Battlecry

Passive

Battle Cry

Passive

When an enemy applies Shield, launches a counterattack with [Battle Cry] (1-round cooldown).

Level 2:

Damage +10%.

Level 3:

Ability cooldown is reduced by 1 turn(s).

Level 4:

Damage +10%.

Removes all enemies’ Shield and deals them 110% damage. Also deals bonus damage equal to 15% of this hero’s Max Health.

Level 2:

Damage +10%.

Level 3:

Ability cooldown is reduced by 1 turn(s).

Level 4:

Damage +10%.

Ax Scourgery

Ultimate

3

Removes all negative effects and deals 220% damage to 1 enemy. Also gains 2 Rage.

Level 2:

Damage +10%.

Level 3:

Ability cooldown is reduced by 1 turn(s).

Level 4:

Damage +10%.

Level 5:

Damage +10%.

Level 6:

Damage +10%.

Level 7:

Ability cooldown is reduced by 1 turn(s).

Recommended Sets

Terra Set

+15% Health.

Warrior Set

+15% Attack.

Dragonscale Set

Takes 30% less damage from critical strikes. Does not stack with similar effect types.

Synergy

Scores

Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)

Armored Incursion (Light)

Bio

Donovon’s life has become a cautionary tale to former Berserker tribesfolk as the once mighty competitor to even Hector has since become a pariah, cursed with a skin defilement for his alchemic tinkering. Unwilling to accept Hector’s supremacy in combat, it was Donovon’s obsession with victory at all costs that ultimately brought him into exile after great loss of life.

Donovon had taken to experimenting with the distillation and refinement of herbal and animal poisons of different kinds on edged weapons in his quest for supremacy in a clandestine cave system some distance away. He had concealed the entrance well, but it was nonetheless discovered by local youths on a hunting expedition. The party immediately took to exploring the various nooks and crannies of the large underground system, taking little note of the foulness of the air. Donovon had always been careful to limit his exposure to his “workshop” for good reason. The youths had not wandered for long before the first young man fell down unconscious. He was soon joined by his fellows, none of which could be revived by the tribe’s shaman magics.

In some sense Donovon was lucky to have escaped the sentence of death. Exile was the best, and only, option. Set adrift, Donovon quickly headed in search of like-minded individuals with whom he could associate, and eventually stumbled upon a man even more obsessed and skilled in the arts of poison than himself: Gangelo of Soulplunder. Donovon had found his new tribe.

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