Taliesin guide
Taliesin
Faction | Holy Light Empire |
Rarity | Legendary |
Element | Fire |
Type | Offense |
Ability
Twilight Dirge
Trait
When an enemy with 2 or more stacks of Bleeding casts abilities, reduces the Ultimate ability’s cooldown by 1 turn(s). When an enemy with Bleeding dies, deals True Damage to all non-Boss enemies and applies 1 stack(s) of Bleeding for 2 turn(s). Damage scales with the target’s Max Health.
Ascension Effects:
When an enemy with 2 or more stacks of Bleeding casts abilities, reduces the Ultimate ability’s cooldown by 1 turn(s). When an enemy with Bleeding dies, deals True Damage to all non-Boss enemies and applies 1 stack(s) of Bleeding for 2 turn(s). Damage scales with the target’s Max Health. When attacking non-Boss enemies with Bleeding, recovers Health equal to 15% of the target’s Max Health.
Bleeding
After each ability cast, takes True Damage equal to the applier’s Attack.
Vampiric Sword
Basic
Deals 130% damage to 1 enemy and applies 2 stack(s) of Bleeding for 2 round(s).
Level 2:
Damage +10%.
Level 3:
Damage +10%.
Level 4:
Damage +10%.
Bleeding
After each ability cast, takes True Damage equal to the applier’s Attack.
Blood Nourishment
Passive
When an enemy with Bleeding casts abilities, recovers 8% Max Health.
Level 2:
+1% Health recovery.
Level 3:
+1% Health recovery.
Level 4:
+1% Health recovery.
Level 5:
+2% Health recovery.
Bleeding
After each ability cast, takes True Damage equal to the applier’s Attack.
Vampiric Fog
Ultimate
3
Deals 200% damage to 1 enemy. If the target’s a Boss enemy, deals 60% increased damage. If the target’s a non-Boss enemy, deals bonus True Damage equal to 20% of their Max Health. Also deals 40% splash damage to other enemies and applies 1 stack(s) of Bleeding to all enemies for 2 round(s).
Level 2:
Damage +10%.
Level 3:
Damage +10%.
Level 4:
Damage +10%.
Level 5:
+5% bonus damage.
Level 6:
Ability cooldown is reduced by 1 turn(s).
Bleeding
After each ability cast, takes True Damage equal to the applier’s Attack.
Recommended Sets
Dragonscale Set
Takes 30% less damage from critical strikes. Does not stack with similar effect types.
Raptor Set
+20% Focus.
Terra Set
+15% Health.
Synergy
Scores
Arena (Offense)
Arena (Defense)
No Man's Land: Bane Wraith
No Man's Land: Flame Lizard
No Man's Land: Wrathful Flood
No Man's Land: Lord of Holy Light
No Man's Land: Shadow Captive
Arcane Dominator: Roaring tulpa
Arcane Dominator: Ash Magisteria
Arcane Dominator: Queen of Tides
Arcane Dominator: Witch of Wind
Arcane Dominator: Gemini Dragon
Armored Incursion (Wood)
Armored Incursion (Fire)
Armored Incursion (Water)
Armored Incursion (Light)
Bio
As one of the few remaining Ichorians still to walk the earth, Taliesin has always maintained a fervent belief in the natural superiority of his own racial sublineage versus the common bulk of humanity. After that hunt that almost wiped out the entire Ichorisis tribe from Aurelica, Taliesin and the few lucky survivors were driven underground, forced to hide in the darkest corners, yet Taliesin still cherishes the idea of a “Restoration” of the glories rightfully belonging to the near-immortal Ichorians. The business of war, particularly the ascent of the Hirschbuck Empire, has provided excellent fuel for Taliesin to prepare for his people’s return. Superhuman soldiers like Taliesin sacrificed much to ensure the Hirschbuck Empire’s success, and it is a sacrifice the Empire will repay – willing or not.
Taliesin has been driven to take every conceivable step to conceal his identity given the chronic abuse his kind suffered at the hands of “typical” humans. Yet even the best efforts cannot avoid exposing Taliesin, at a minimum, as a lesser member of imperial nobility for his elegant mannerisms, speech, and education. However, there are benefits to a centuries-old existence. Taliesin has used his connections and service record with the Imperial Army to establish the largest trading post in the Empire. In reality, Taliesin’s thriving business, which for all intents and purposes has enriched him beyond measure, is nothing more than a front for Taliesin to supply his people with readily available funds whenever the Time of Restoration arrives. Taliesin’s wealth has also bankrolled years of clandestine searching for his kinsmen. Many letters have been sent out by dark messengers on horseback to potential Ichorian recipients. None have yet been returned.
But there is hope. Taliesin’s impressive contacts have recently informed him of the news of several peculiar bodies piled up in the Lasir morgues. These bodies seem to have been set upon by wild beasts with the strange exception of their nearly total loss of all blood. Such wonderful news may indeed warrant Taliesin’s personal investigation…