Dear Adventurers, to improve your gaming experience, we have made some adjustments and bug fixes to the game, as detailed below. If you haven’t received the mandatory pop-up to upgrade the game, try restarting.
*Contents are under development and subject to change. Please refer to actual in-game information.
- [New Hero] Haruna (Water): a Legendary attacker hero from the Sylvan Woodlands faction.
- [New Hero] Andros (Fire): an Epic attacker hero from the Lasir faction.
- [Challenge Event] The Dawn Guard event is starting soon. Complete event quests with Yolanda for fantastic rewards.
Event period: 05/17 (after game update) – 05/31 00:00 (UTC-4)
Shop available: 05/17 (after game update) – 06/01 00:00 (UTC-4)
- [Summon Event] Rachel’s drop rate is increased by 300%, and Rachel is guaranteed within 400 summons.
Event period: 05/18 15:00 – 05/25 00:00 (UTC-4)
- [Summon Event] Fianna’s and Shark Soul Andre’s drop rates are increased by 300%, and Fianna is guaranteed within 400 summons.
Event period: 05/25 15:00 – 06/01 00:00 (UTC-4)
- [Limited Summon] A new round of Limited Summon is available from 05/18 00:00 to 06/01 00:00 (UTC-4).
Legendary heroes featured this round: Matson, Ashlynn, Thor, and all Legendary Light and Dark heroes.
Pity system: if 2 consecutive Legendary hero pulls don’t contain Matson, the next Legendary hero summoned is guaranteed to be Matson.
- [Sky Duel] Sky Duel Season 5 is starting soon.
Season period: 05/18 00:00 – 07/17 00:00 (UTC-4)
- [UI] Optimized the display of function buttons.
- [Relic] Added a feature that allows you to discard unused Relics.
- [Leader Ability] The types of heroes’ Leader abilities are now displayed on the Select Squad screen.
- [Glyph] Glyphs’ development progress is now displayed on the Hero screen.
- [Adventure] You can now switch stage difficulties on the Chapter screen.
- [Combat] Optimized the logic for applying “random positive effects”.
Special ability: lowered the max Rage from 5 to 4.
Trait ability (awakened): increased the Attack/Defense bonus from 20% to 30%.
Ultimate ability (new effect): summons the ally with the highest Attack to launch a joint attack.
Special ability: increased the counterattack damage from 100% to 150%.
Trait ability: attacks ignore 35% (instead of 30%) of the target’s Defense. The percentage is increased by 15% (instead of 10%) per positive effect on this hero. The total is capped at 80% (unchanged).
Special ability: increased the counterattack damage from 100% to 120% and the Max Health-based true damage from 15% to 20%.
Ultimate ability (reworked): applies [Stun] (instead of Silence) to the target for 1 turn. If the target has [Sleep], applies [Sleep] (instead of Silence) to other enemies for 1 turn.
Ultimate ability: increased the Crit Resistance bonus when the Shield is active from 50% to 100%.
Trait ability (new effect): when Health drops below 30%, gains [Damage Reflection] for 3 turns (only once per battle).
Basic ability: increased the Health recovery from 5% of Max Health to 10%.
Trait ability: increased the Health recovery from 10% of Max Health to 15% of Max Health per turn of the target’s remaining ability cooldown.
Trait ability (awakened): when attacked, if the target’s Ultimate ability has no cooldown (instead of is in cooldown), reduces damage received by 35% (instead of 20%).
Trait ability: increased the Crit Resistance bonus from 50% to 100%.
Trait ability (awakened; new effect): when with [Stealth], damage is increased by 30%.
Ultimate ability: increased the Defense Pierce from 30% to 50%.
Special ability (reworked): when an enemy applies Shield, launches a counterattack with [Battle Cry] (1-round cooldown).
Basic ability (after transformation): increased the damage from 120% to 150%.
Ultimate ability (after transformation): increased the damage from 150% to 180%.
Ultimate ability (Mastery effect): reduces ability cooldown by 1 turn (instead of increasing damage).
Special ability: increased the damage from 30%/60% to 40%/80% and reduced the decay ratio from 15% to 10%.
Ultimate ability: increased the bonus damage dealt to the primary target from 30% to 50% and removed the prerequisite of positive effect removal.
Increased the base Health.
Increased the base Speed from 106 to 118.
Ultimate ability: increased the bonus damage from 20% of the team’s damage received to 25%.
Basic ability: increased the damage from 100% to 120%.
Ultimate ability: increased the damage from 160% to 220%.
Special ability: added a cooldown of 1 round.
*A special hero recall event for this hero will be available from 05/17 (after game update) to 05/24 00:00 (UTC-4).
Last Breath (new effect): applies [Exhausted] to the target for 2 turns.
Exhausted: when revived by [Last Breath], this unit’s ability cooldowns will not be reset.
*A special hero recall event for Vengeful Hassel will be available from 05/17 (after game update) to 05/24 00:00 (UTC-4).