Rachel guide

Rachel

FactionHoly Light Empire
RarityLegendary
ElementWood
TypeOffense

Detailed Stats

Attack1,596
Health 5,978
Defense628
Speed112
Crit. Rate8%
Crit. Damage150%
Focus0%
Resistance0%
Agility5
Precision100

Ability

Divine Commandment

Trait

Leader Ability: In Dungeon battles, all team members’ Crit Damage is increased by 25%.

After dealing damage, if the primary target has positive effects, launches a bonus attack with the Special ability (1-round cooldown).

Ascension Effects:

After dealing damage, if the primary target has positive effects, launches a bonus attack with the Special ability (1-round cooldown). Each bonus attack performed grants 10% bonus Crit Damage (capped at 5 stacks).

Heavenly Smite

Basic

Deals 130% damage to 1 enemy and applies Defense Down to them for 2 turn(s).

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Level 4:

Damage +10%.

Level 5:

Damage +10%.

Defense Down

-30% Defense.

Sacred Sanction

Special

3

Deals 165% damage to 1 enemy and removes 2 of their positive effects. If the target’s a Water hero, deals bonus damage based on their Max Health.

Level 2:

Damage +15%.

Level 3:

Damage +15%.

Level 4:

Damage +15%.

Level 5:

Damage +15%.

Holy Halo

Ultimate

4

Deals 220% damage to 1 enemy and grants Spiked Restoration and Attack Up to all allies for 3 turn(s). Also gains Spiked Restoration and Attack Up II for 3 turn(s).

Level 2:

Damage +20%.

Level 3:

Damage +20%.

Level 4:

Damage +20%.

Level 5:

Damage +20%.

Spiked Restoration

Restores 15% of Max Health upon taking damage.

Attack Up

+30% Attack.

Attack Up II

+50% Attack.

Recommended Sets

Cursed Set

After attacking, there is a 35% chance to launch a bonus attack using this character’s basic ability. Can be triggered once per turn.

Rage Set

+12% Critical Rate.

Assassin Set

Attacks deals 15% more damage to the main target and have a 50% chance of dealing additional 35% damage.

Synergy

Scores

Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)

Armored Incursion (Light)

Bio

The Order of the Holy Citadel claims to embody the “still-living will” of the Goddess of Light over Aurelica and dispense her boons to the rest of humanity. In their retelling, the Goddess never fell to earth during the War in Heaven, but remains present to guide and protect her pious followers.

Although the Holy Order shares the same roots with the Halo of Dawn, the two organizations have long since parted ways due to what the former considers the Halo of Dawn’s “unorthodox” embrace of powers outside the pure Light. One of the first steps of the first Archcleric of the Holy Citadel, Vane, was to declare any so-called “alternative guidance” and belief except in the Goddess herself an “anathema” to be wiped out. Vane’s chance to obtain religious purity came quickly enough when the two groups splintered.

As Vane’s Holy Citadel had come from the Goddess of Light, so too did he insist his clerics must unshackle themselves from any other power. The power of the Light must be enough; if it wasn’t, then it must be amplified by arcane ritual. Thus, the Holy Citadel organized great assemblies of clerics to magnify Aurelica’s Light element. However, as the rituals grew and magnified the strength of the Light, so too the Dark followed – particularly within the hearts of humankind. Of course, this was known only to the highest members of the Order – and then hoped against rather than openly admitted.

Time has whittled away at the Holy Citadel’s once-mighty edifice, today officially run by the kind-hearted and devoted Archcleric Rachel. She has only started to suspect the truth of her Order’s terrible choices throughout history and her role as a figurehead to its cynical factions. Nevertheless, Rachel is determined to replace the Order’s fervent propaganda and indoctrination machine with concrete actions to protect the land on behalf of the Light. She has also begun to realize the ill-effects of the Order’s rituals to augment the power of the Light, and would see the practice investigated and halted. For this reason, whatever true power of the Goddess resides in Aurelica can surely be said to reside by her side.

Archcleric Rachel may represent little more than a figurehead to the most powerful factional rivals – Edicris of the old guard conservatives and Urion of the pro-imperialists. Each seeks to use Rachel’s popularity to advance their own ends. On the other hand, Rachel has wisdom far more remarkable than her years and the courage to stick to her convictions in both the Light and her own sense of right and wrong above such petty squabbles. Indeed, her objective is nothing less than reforming the entire Order from within.

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