Rick guide
Rick
Faction | Titan Icelands |
Rarity | Legendary |
Element | Wood |
Type | Offense |
Ability
Marked Man
Trait
Grants Stealth for 1 turns at the start of each round. +50% Crit. Resistance while Stealth.
Ascension Effects:
Grants Stealth for 1 turns at the start of each round. +100% Crit. Resistance while Stealth.
Stealth
This character cannot be targeted by an enemy and takes 30% reduced area splash damage in the Arena. Effect is removed when attacked.
[Unremovable]
Vigilante
Basic
Deals 100% damage (+30% if marked) to an enemy and applies Defense Down for 2 turn(s).
Level 2:
Damage +10%.
Level 3:
Damage +10%.
Defense Down
-30% Defense.
Mark of Doom
The marker counterattacks against any use of target’s ability.
[Unique Effect]
Doom Assassin
Special
This character counterattacks against the use of an ability by any enemy affected by Mark of Doom while in Stealth state, dealing 100% damage while ignoring Defense Up, Damage Reduction or Shield effects on the target.
Level 2:
Damage +10%.
Level 3:
Damage +10%.
Level 4:
Damage +10%.
Stealth
This character cannot be targeted by an enemy and takes 30% reduced area splash damage in the Arena. Effect is removed when attacked.
[Unremovable]
Mark of Doom
The marker counterattacks against any use of target’s ability.
[Unique Effect]
Shadowmaster
Ultimate
4
+50% Accuracy. Deals 200% damage to an enemy, ignores 30% of target Defense and inflicts Mark of Doom. The defeat of any enemy affected by Mark of Doom refreshes this character’s ultimate.
Level 2:
Damage +20%.
Level 3:
Ability cooldown is reduced by 1 turn(s).
Level 4:
Damage +20%.
Level 5:
Ability cooldown is reduced by 1 turn(s).
Mark of Doom
The marker counterattacks against any use of target’s ability.
[Unique Effect]
Recommended Sets
Cursed Set
After attacking, there is a 35% chance to launch a
bonus attack using this character’s basic ability.
Can be triggered once per turn.
Assassin Set
Attacks have a 50% chance of dealing +50% damage to the main target.
Divine Set
This character has a 30% chance to launch a
counterattack with their basic attack.
Synergy
Scores
Arena (Offense)
Arena (Defense)
No Man's Land: Bane Wraith
No Man's Land: Flame Lizard
No Man's Land: Wrathful Flood
No Man's Land: Lord of Holy Light
No Man's Land: Shadow Captive
Arcane Dominator: Roaring tulpa
Arcane Dominator: Ash Magisteria
Arcane Dominator: Queen of Tides
Arcane Dominator: Witch of Wind
Arcane Dominator: Gemini Dragon
Armored Incursion (Wood)
Armored Incursion (Fire)
Armored Incursion (Water)
Bio
Young Rick refused to inure himself to the daily prejudices his fellow ratmen of the Sylvan Woodlands seemed resigned to, a powerful spur for Rick to learn the arts of combat as the clearest means of proving the worthiness of his people. Rick failed to transform himself into the ultimate warrior, but did succeed in the assassin’s arts far beyond the other beastmen’s wildest dreams. Perhaps now the ratman can have more of a voice in Jungle politics with such talent at the table.
What Rick lacks in strength and brawn, particularly in comparison to the mightiest fighters of the other races, such as Thor, he more than makes up for in agility, trickery, speed, and cunning. Rick has learned how to master the shadowy dash and knife from the darkness, with which he has conquered many foes both personal and tribal. Yet Rick is not unaware of his powerful need for greater protection. Rumors of mighty artifacts crafted at the hands of the dwarves of the Titan Icelands have drawn his attention and now to his latest, greatest adventure…