Tashir guide

Tashir

FactionSylvan Woodlands
RarityLegendary
ElementWater
TypeSupport

Detailed Stats

Attack847
Health 7,440
Defense828
Speed115
Crit. Rate5%
Crit. Damage150%
Focus0%
Resistance0%
Agility5
Precision100

Ability

Lightspeed

Trait

+10 Speed to all team members per positive effect an enemy obtained. Max 8 stacks and remove at the end of the round.

Ascension Effects:

+10 Speed to all team members per positive effect an enemy obtained. Max 8 stacks and remove at the end of the round. Grants Attack Up to all team members for 1 turn(s) per 6 positive effects enemy obtained.

Attack Up

+30% Attack.

Meteor Blade

Basic

Deals 100% damage to an enemy, with a 60% chance to apply Frozen for 1 turn(s).

Level 2:

Damage +10%.

Level 3:

Chance +10%.

Level 4:

Damage +10%.

Level 5:

Chance +15%.

Frozen

Target unable to act and takes 50% more damage from all sources. Attacks on the target have a 50% chance to remove this effect.
[Control Effect]

Astral Curtain

Special

3

Removes all negative effect(s) from a team member and applies Crit. Damage Up and Speed Up to the target for 2 turn(s).

Level 2:

Ability cooldown is reduced by 1 turn(s).

Level 3:

Ability cooldown is reduced by 1 turn(s).

Crit. Damage Up

+30% Crit. Damage.

Speed Up

+30 Speed.

Astral Dome

Ultimate

4

Applies Shield and Damage Sharing for 3 turn(s) and removes a positive effect from all enemies if this character has a Damage Sharing at the end of their turn. Cooldown: 1 round.

Level 2:

Ability cooldown is reduced by 1 turn(s).

Level 3:

Ability cooldown is reduced by 1 turn(s).

Level 4:

Ability cooldown is reduced by 1 turn(s).

Shield

Redirects some damage from the target to this character.

Damage Sharing

Upon taking damage, the caster also takes some of the damage.

Recommended Sets

Raptor Set

+20% Focus.

Guard Set

Grants a shield with strength equal to 30% of
Max Health for 3 turns at the start of battle. Bonuses from multiple Sets do not stack.

Raider Set

+15 Speed.

Synergy

Scores

Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)

Bio

The mighty Astral Guard has a long and storied history from before even when the elves began their long migration from Phoenix Mountain, and is open only from the most elite of elven warriors, the movements, decisive actions, and devastating military precision of which has saved the elves of the Astral Forest from potential enemy advances on numerous occasions.

The commander of this legendary outfit is none other than Tashir, a warrior with only around a millennium of experience in the ways to her people, making her a relative newcomer to the Guard compared to her typically longer-lived brethren. Tashir cannot be considered the finest swordswoman, strongest markswoman, nor physically most impressive captain, but any such physical shortcomings are more than compensated by her extraordinary intuition on the battlefield and ability to preserve the lives of her fellow guards, allowing her unit to dominate opponents on many occasions even when significantly outnumbered.

Thus was Tashir selected as commander of the Astral Guard by the sacred starlight artifact. Tashir’s bravery and skill on the field have been a significant part of the reason why life in Sylvan Forest and even areas near Bloodbeast Jungle has become significantly more peaceful of late.

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