Update 18/05/2022

Dear Adventurers!
We have fixed the currently existing issues and prepared a compensation gift as our way of expressing our gratitude for your patience. If you still encounter any issues listed below, please restart the game to apply the updates.

*Contents are under development and subject to change. Please refer to actual in-game information.

New Updates

  1. [New Feature] New Guild feature: [Ruins of Gods] opens! The first rotation will open from May.18 – Jun.01.
  2. [No Man’s Land] Added new difficulties for No Man’s Land Stage 10&11.
  3. [Summon] Advanced Summon Rate Up Event for Brand opens. Chance of summoning Brand increases by 3x in Advanced Summon for a limited time!
  4. [Guild Boss] Adjusted the gameplay of Guild Boss.
    – Adjusted the skills and Rules of Guild Boss.
    – Added weekly personal total damage rewards.
    – Increased the Daily challenge rewards.
    – Adjusted the reckoning of Guild Reward Chest.
  5. [Heroes] Increase 30% Focus for Light and Dark heroes.
  6. [Heroes] Adjusted the stats and skills for the following heroes. Please refer to Hero Adjustment Mail and actual in-game info for detailed changes.
    – Minor adjustments: Balberith, Lydia, Tia, Nicklaus, Abaddon, Brand the Brilliant, Virgil, Myla, Borden, Thomas, Mog&Nar, Bruszakk, Harbeg, Sylan.
    – Rework: Vance, Jonathan, Rickard, Hassel, Andre.
  7. [Hero Recall] The following heroes who had major balance adjustments will be added for Hero Recall for limited time: Vance, Jonathan, Rickard, Hassel, Andre.
  8. [The Lost Sanctuary] Optimized the art assets in Lost Sanctuary to reduce game crashes.
  9. [Dispatch] Added Tashir into Hero Dispatch. Fixed the error of team combination for Tashir Dispatch.
  10. [Glyph] Added a notification message when jumping from Glyph interface to Battle stages.
  11. [Guild] Optimized the display of Guild chat and certain logs.

Bugfix

  1. [Antinua] Fixed the bug of [Spirit-Breaking Arrow] not recognized as Single-target damage.
  2. [Jacob] Fixed the bug of Jacob’s stats not showing when launching a Joint Attack.
  3. [Index] Fix the bug of the game freezes when clicking on Foody’s Detailed Info.
  4. [Portrait] Fixed the bug of the portrait not showing unlocked after using it from Backpack.

Hero Adjustments

(All stats are for Max Iv. Please refer to actual in-game info)

Implemented minor adjustments for the following Heroes:

[Balberith]
Trait: [Demon Rebirth]: Add 1 stack of [Ability Immune] for 1 turn when resurrected.
S1: [Ambush]: Increased the basic damage from 100% to 120%; Removed the 30% chance to apply Stun for 1 turn, and changed to Reduce the cooldown of the Ultimate Ability by 1 turn.

[Lydia]
Increased the basic Speed of the Hero.
Trait: [Phantom]: Now will also reduce damage taken by 30% from attacks over an area.
S1: [Assassinate]: Replace “Apply [Accuracy Down] for 1 turn” with [Increase Dodge] for 1 turn.

[Tia]
Trait: [Freeze]: now [Frostbite] will be unremovable; Tia will deals extra damage based the stacks of [Frostbite] the target has (Frostbite I: 10% per stack, Frostbite II: 15% per stack).

[Nicklaus]
S1: [Swipe]: Increase 50% more damage to the main target of the Bonus Attack.
S2: [King’s Will]: [Death Immunity] will be unremovable.
S3: [Holy Sword]: Increase the damage from 100% to 120%.

[Abaddon]
Trait: [Soul Reaper] (Specified the skill description, stats and mechanism not changed): Attacks reduce all cooldowns by 1 turn per DIFFERENT negative effect on the target. Attacks deal 10% damage per DIFFERENT negative effect on the target.
S2: [Soulsuck]: Changed to Passive skill. When attacking, if the Abaddon’s HP is below 100%, launch a Bonus attack with Soul Suck. Deals 120% damage to all enemies and heal Abaddon’s HP. The healing increases based the number of negative effects the targets have. Can be triggered once each 3 rounds.

[Brand the Brilliant]
S2: [Heaven’s Punishment]: Add “Upon reaching 8 Rage, gain a Bonus Turn at the end of the Round, can be triggered once per round.
S3: [Ancestral Grudge]: Increase the extra True Damage from 10% to 20% (5% for Bosses).

[Virgil]
Increased the Hero basic Attack.
Trait: [Arcane Sanction]: +1 Rage when apply Arcane Sanction. Increase the healing of [Arcane Sanction] effect from 10% to 20%.
S2: [Arcane Surge]: Changed from attacking all enemies to one enemy. Increase damage from 100% to 180%.

[Myla]
Trait: [Frost Rune]: For each negative effect the target has, chance to apply [Frozen] increases by 10%/15%/25%.
Ascended: Grant [Ice Shield] for 2 turns once each Wave. [Ice Shield]: Has 50% of the character’s Max. HP, when the shield takes damage, applies [Speed Down] for 2 turns.
S1: [Runic Strike]: Increase the damage from 80% to 120%.
S2: [Talismanic Riposte]: Increase the damage from 100% to 150%.
S3: [Berserk Smash]: Deals 50% extra damage to the main target.

[Borden]
Trait: [Survival of the Fittest]: Reduce the cooldown from “Can be triggered once per 3 rounds” to per 2 rounds after Ascension.
S1: [Ambush]: Increase the damage from 100% to 120%.
S2: [Smoke Bomb]: Increase the damage from 100% to 120%.

[Thomas]
Trait: [Giant Crossbow]: Replace “Grants Shield for 2 turns upon taking damage over 30% of Max. HP” with “Reduce Damage taken by 30%” after Ascension.

[Mog&Nar]
Trait: [Mognar] (Rework): This character has a 60% chance to use the ability twice, 30% chance to use the ability thrice.
Ascended: This character has a 60% chance to use the ability twice, 30% chance to use the ability trice. At the end of any turn, if this character’s HP is below 50%, grant [Speed UP] for 1 turn. Can be triggered once each round.
S2: [Poem of Mog]: Bonus Turn effect can be triggered once per Round.

[Bruszakk]
S1:[ Axe-Shield Combo]: Increase the damage from 80% to 120%.
S2: [Battle Cry]: Now will also grant [Shield] equal to 30% of Max. HP for 2 turns.

[Harbeg]
Trait: [Reactor]: Grants +3 Rage at the end of the turn.
Ascended: Grant this character 1 stack of [Ability Immune] at the start of the Battle.
S3: [Charged Cannon]: Added effect “If the target has a [Shield], increase damage by 50%.

[Sylan]
Trait: [Sand Spirit Protector]: Added effect “If Sylan has more than 3 positive effects when the enemy attacks, grants [Reduce Damage Taken] to all team members for 1 turn.

Rework for the following Heroes:

[Vance]
Trait: [Sinbreaker]: When a non-Boss enemy gets a positive effect, +1 Rage. Immediately grants Vance a Bonus Turn when having 5 Rage
Ascended: Attacks ignore all enemy’s positive effects.
S1: [Sign of the Cross]: Deals 120% damage to an enemy. If the target has 2 or more positive effects, launch a Bonus Attack with [Inquisition].
S2: [Inquisition]: When taking lethal damage from the enemy, restores 16% of Max. HP. Health restoration increases with the number of Rage. Can be triggered once each 3 rounds.
S3: [Demonsword Devour]: Deals 200% damage to an enemy. For each positive effect the target has, increase the damage by 30%.

[Jonathan]
Trait: [Sacris Custodia]: When the enemy casts an ability over an area, Grants a [Shield] to all team mates and self equal to 10% (20% Ascended) of Max. HP for 2 turns.
S1: [Righteous Raid]: Deals 100% damage to an enemy and applies [Unhealable] for 2 turns. Damage increases with the character’s Max HP.
S2: [Brilliance Boost]: Expels all negative effects and restores 30% of Max. HP. Grants a Bonus Turn at the end of the Round.
S3: [Spiral Slash]: Deals 120% damage to all enemies and applies [Attack Down] and [Defense Down] for 2 turns. Damage increases with the character’s Max. HP.

[Rickard]
Trait: [Unshakable]: Reduce the cooldown of the Ultimate ability by 1 turn when a teammate dies. Can be triggered once per Round.
Ascended: Reduce the cooldown of the Ultimate ability by 1 turn, and grant [Reduce Damage Taken] for 2 turns when a teammate dies. Can be triggered once per Round.
S1: [Mighty Strike]: Deals 90% damage to an enemy and has a 50% chance to apply [Attack Down] for 1 turn. Damage increases with the character’s Max. HP.
S2: [Brutal Hammer]: Grants this character [Shield] when HP is below 30%. Shield strength increases with the number of negative effects on this character. Grants a Bonus turn at the end of the Round. Can be triggered once each 3 Rounds.
S3: [Give’ Em the Hammer]: Deals True Damage equal to 100% of the character’s Max. HP to all enemies. The damage shares across all enemies and can not be dodged. This ability starts with a 3-turn cooldown.

[Hassel]
Trait: [Backfire]: At the start of the turn, Grants [Speed Up] ([Speed Up II] when ascended) for 1 turn to the teammate with the highest Attack.
S1: [Bash]: Deals 110% damage to one enemy, and heals Hassel and the teammate with the lowest HP. The healing increases with Hassel’s Max. HP.
S2: [Molten Armor]: Grant [Attack Up] and [Crit. Rate Up] to self or a teammate for 2 turns, and grants a bonus turn for the target.
S3: [Firehands]: Deals 120% damage to all enemies and applies [Defense Down] for 2 turns. Removes all positive effects from the main target.

[Andre]
Trait: [Goo]: When attacking, if the damage is more than 20% of the target’s Max. HP, launch a Bonus Attack with [Slam], deals 140% damage to one enemy and ignores 80% Defense. If this kills an enemy, deals another Bonus Attack to the enemy with the lowest HP.
S1: [Anchor]: Deals 140% damage to an enemy with a 50% chance to apply [Speed Down] for 2 turns.
S2: [Gem Splash]: Grant [Shield] for 2 turns when taking a negative effect. Shield strength increases with the Attack of the character. At the start of the turn, removes all negative effects and restores HP equal to the remaining Shield HP. Can be triggered once each 2 Rounds.
S3: [Slam]: Deals 250% damage to an enemy and removes all positive effects. Applies [No Positive Effects] for 2 turns.

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