February 21, 2023
*Contents are under development and subject to change. Please refer to actual in-game information.
New Updates
- [New Heroes] Added 2 Legendary heroes: Gavin (Fire) and Vengeful Hassel (Dark).
Added 2 Epic heroes: Royce (Light) and Phyllida (Fire). - [Shop] Added a new Mystery Shop.
- [Limited Summon] A new round of Limited Summon is available from 02/23 00:00:00 through 03/08 00:00:00 (UTC-4).
Legendary heroes featured this round: Gavin (Fire), Boolin (Wood), Hayyim (Water) and all Legendary Light and Dark heroes. - [Gear Management] Added options that allow you to filter gear by the third secondary stats and hide locked gear.
- [Hero Essence Shop] Added Book of Legendary Masters to the Hero Essence Shop. Banishing Legendary heroes now grant bonus Hero Essence.
- [Void Tower] Starting from March, clearing the 100th floor in Void Tower (Normal) grants 1 Book of Epic Masters as reward.
Battle & Balance Adjustments (All ability stats are max-level stats, excluding Mastery effects. Please refer to the actual effects in game)
- [Void Tower] Lowered the Speed of monsters in Void Tower.
- [Combat] “Block” effects can no longer be removed.
Hero Balance Adjustments
[Darkened Nicklaus]
Basic Ability: increased the multiplier from 100% to 120%.
Special Ability: “Death Immunity” can no longer be removed.
Trait Ability (Before): gains “Shield” for 2 turns (2-round cooldown).
Trait Ability (After): gains “Shield” and “Control Immunity” for 2 turns (2-round cooldown).
[Darcy]
Special Ability: upon taking damage exceeding 35% of Max Health, recovers 80% of Max Health (instead of 60%).
Ultimate Ability: increased the multiplier from 150% to 200%.
Trait Ability: increased the duration of “Immune” from 1 turn to 2 turns.
[Fianna]
Special Ability: increased the multiplier from 120% to 180%.
Trait Ability: each positive effect grants 10% Damage Reduction (instead of 6%; the maximum is still 30% unchanged).
[Rick]
Basic Ability: increased the multiplier from 100% to 120%.
Ultimate Ability: increased the multiplier from 240% to 260%.
[Thor]
Trait Ability (Before): for each attack received, converts 60% of lost Health into “Delusive Health”; when attacking, converts “Delusive Health” equal to 50% of damage dealt into Health.
Trait Ability (After): for each attack received, converts 80% of lost Health into “Delusive Health”; when attacking, converts “Delusive Health” equal to 60% of damage dealt into Health.
[Mulhex]
Basic Ability: increased the chance to apply “Defense Down” from 30% to 100%.
[Terez]
Increased the Base Attack.
Ultimate Ability: increased the multiplier from 140% + 45% * the target’s remaining ability cooldown to 180% + 50% * the target’s remaining ability cooldown.
[Fahim]
Basic Ability: increased the multiplier from 80% to 100%.
Trait Ability: reduced the trigger cooldown from 3 rounds to 2 rounds.
Trait Ability – Awakened (New Effect): at the start of battle, gains “Control Immunity” for 2 turns.
[Viola]
Trait Ability (Before): when an enemy receives 4 negative effects, applies “Stun” to them for 1 turn.
Trait Ability (After): when an enemy receives 3 negative effects, applies “Stun” to them for 1 turn.
[Helmar]
Ultimate Ability: increased the multiplier of the “Bleeding” stack-based damage.
Trait Ability (Before): attacks have a 20%/50% chance to trigger a bonus attack with the Special ability.
Trait Ability (After): attacks have a 35%/70% chance to trigger a bonus attack with the Special ability.
[Beran]
Trait Ability – Awakened (Before): gains “Speed Up” for 1 turn.
Trait Ability – Awakened (After): gains “Damage Up” for 1 turn.
[Aphronie]
Special Ability (New Effect): damage taken from Critical Strikes is reduced by 50%.
[Kasim]
Special Ability: increased the multiplier from 160% to 190%.
Ultimate Ability: increased the multiplier from 220% to 250%.
[Lyerly]
Ultimate Ability: the Health difference-based damage bonus is now capped at 350% (instead of 200%).
[Elune]
Trait Ability: reduced the trigger cooldown from 3 turns to 2 turns.
[Sylan]
Basic Ability: increased the chance to apply “Attack Down” from 70% to 100%.
Special Ability: increased the chance to apply “Defense Down” from 80% to 100%.
[Agustin]
Special Ability: increased the damage increase against Light enemies from 70% to 100%.
[Levi]
Special Ability (New Effect): casting this ability resets the Dodge chance of the Trait ability.
[Hydrissea]
Trait Ability (New Effect): when deployed in Adventure, increases the EXP gained from stage completion by 15%.
[Antinua]
Trait Ability (New Effect): when deployed in Adventure, increases the EXP gained from stage completion by 5%.
Hero Mastery Adjustments
- Shane: replaced the “Truestrike” effect with “AoE Damage Bonus” and “Received AoE Damage Reduction.”
- Aubry: replaced the “Truestrike” effect with “AoE Damage Bonus” and “Received AoE Damage Reduction.”
- Shark Soul Andre: replaced “Speed +15” with “Crit Damage +20%”; and the “Truestrike” effect with “Crit Rate Bonus.”
Hero Recall
- Hero Recall for Beran and Shark Soul Andre will be available for a limited time after the update.
Bug Fixes
- Fixed an issue where the killed units’ bonus turns weren’t removed.
- Fixed an issue where units might be stunned after being revived.
- Fixed an issue where Taliesin Matrices cannot be exchanged among guild members.
- Fixed an issue where, when there were heroes in Multi-Battle, the “Skip Formation” function in Endless Trial wouldn’t take effect.