Thor guide

Thor

FactionSylvan Woodlands
RarityLegendary
ElementWater
TypeOffense

Detailed Stats

Attack1,376
Health 6,456
Defense634
Speed109
Crit. Rate6%
Crit. Damage150%
Focus0%
Resistance0%
Agility5
Precision100

Ability

Werewolf

Trait

Converts 60% of Health damage dealt to this character from enemy attacks into Delusive Health for 1 turn. Converts 50% of Health damage taken into True Health if affected by Delusive Health. Grants 1 Block at the start of battle.

Ascension Effects:

Converts 60% of Health damage dealt to this character from enemy attacks into Delusive Health for 1 turn. Converts 100% of Health damage taken into True Health if affected by Delusive Health. Grants 2 Block at the start of battle.

Delusive Health

Converts a percentage of damage taken into True Health.
[Unremovable]

Block

Each Block reduces damage taken by 15%. Each attack on this character removes 1 Block.

Werefrenzy

Basic

Grants a Focus boost before launching 2 attacks for 120% total damage against an enemy with each attack a 100% chance of applying Bleeding for 2 turn(s).

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Bleeding

At the end of the turn, deals damage based on the caster’s Attack.

Pounce

Passive

Counterattacks against any attacker affected by Bleeding to strike a team member with [Bloodrage]. Deals 100% damage plus True Damage equal to 10% of Max Health against an enemy (or 3% of Max Health against bosses) at the cost of 10% Health.

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Level 4:

Damage +10%.

Bleeding

At the end of the turn, deals damage based on the caster’s Attack.

Blood Moon

Ultimate

4

Lunar Instinct

Ultimate

Deals 200% damage to the target while ignoring all positive effects on an enemy plus a bonus [Lunar Instinct] combo against all enemies dealing 100% damage and inflicting an unblockable Bleeding for 2 turn(s) if in Delusive Health.

Level 2:

Damage +20%.

Level 3:

Ability cooldown is reduced by 1 turn(s).

Level 4:

Damage +20%.

Level 5:

Ability cooldown is reduced by 1 turn(s).

Deals 100% damage to all enemies and applies an unblockable Bleeding to the target for 2 turn(s).

Level 2:

Damage +10%.

Level 3:

Ability cooldown is reduced by 1 turn(s).

Level 4:

Damage +10%.

Level 5:

Ability cooldown is reduced by 1 turn(s).

Delusive Health

Converts a percentage of damage taken into True Health.
[Unremovable]

Bleeding

At the end of the turn, deals damage based on the caster’s Attack.

Bleeding

At the end of the turn, deals damage based on the caster’s Attack.

Recommended Sets

Divine Set

This character has a 30% chance to launch a counterattack with their basic attack

Dragonscale Set

Takes 30% less damage from critical strikes. Does not stack with similar effect types.

Guard Set

Grants a shield with strength equal to 30% of Max Health for 3 turns at the start of battle. Bonuses from multiple Sets do not stack

Synergy

Scores

Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)

Bio

Thor of the werewolves and Wolf Clan Chieftain is a mighty although reclusive warrior-leader happy enough to remove himself from the affairs of other races except insofar as the dignity of the Wolf Clan is at stake. To this end Thor, like many of his fellow werewolves, possesses a set of extremely aggressive instincts that, when triggered under the right conditions (such as on a full moon) lend his kind near-supernatural strength at the expense of higher-order faculties. So great is the sheer “brawn” gifted to these werewolves of the clan that the ability of a wolf to trace his or her bloodline back to a bearer of this power has become a mark of great honor, from whose stock the Chieftain of the four great tribes is perpetually chosen as in the case of Thor’s predecessor, uncle Volka.

Volka himself arranged Thor’s succession with high hopes on account of Thor’s extraordinary stature among the clan brethren in combat. Of course, Thor’s very “unwolflike” tendencies, such as frequent solitary strolls or swims through forests, lakes, and under moonlight as would have made any less capable wolf an object of suspicion, were readily overlooked.

Strangely enough, Thor has always considered the matter of his chieftainship and werewolf bloodline with ambivalence-a source of pride to others but consternation or even occasional revulsion to Thor himself. The insane fits of anger and transcendent strength with which Thor has been afflicted since a young cub, when he would destructively dominate the playfield, gave him a tremendous sense of fear at the prospect of losing all sense of reason at a moment’s notice if the bloodthirsty instincts were to be triggered. Thus, Thor has had to convey a different outward image as to his chieftainship than he may sometimes feel.

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