Faction | Holy Light Empire |
Rarity | Legendary |
Element | Fire |
Type | Offense |
Coiled Spring
Trait
Grants 1 Rage at the end of the turn plus either an 0%/50%/100% chance of a bonus turn based on the amount of this character’s Rage. Return Rage to zero after triggered. Cooldown: 1 round.
Ascension Effects:
Grants 1 Rage at the end of the turn plus either an 0%/50%/100% chance of a bonus turn based on the amount of this character’s Rage. Return Rage to zero after triggered. Cooldown: 1 round. Grants Death Immunity for 1 turns at the start of battle.
Death Immunity
Health cannot drop below 1.
Charge Of The Dawn
Basic
Deals 120% damage to an enemy, with a 100% chance to apply No Positive Effects for 2 turn(s).
Level 2:
Damage +10%.
Level 3:
Damage +10%.
No Positive Effects
This character will not be affected by any subsequent positive effects.
Wheel Of Fire
Special
2
Deals 120% damage to all enemies and prolongs this character’s duration of their positive effects by 1 turn(s).
Level 2:
Damage +10%.
Level 3:
Ability cooldown is reduced by 1 turn(s).
Level 4:
Damage +10%.
Dawn Of Fire
Ultimate
4
Deals 120% damage to all enemies while ignoring up to 90% of enemy Defense based on the difference between this character’s and the target’s initial Attack. This ability grants Death Immunity for 1 turns upon defeating an enemy.
Level 2:
Ability cooldown is reduced by 1 turn(s).
Level 3:
Damage +10%.
Level 4:
Ability cooldown is reduced by 1 turn(s).
Level 5:
Damage +10%.
Death Immunity
Health cannot drop below 1.
Warrior Set
+15% Attack.
Avarice Set
Grant this character 50% bonus damage when
attacking over an area. Can only be triggered once every 1 round.
Geironul was once a mighty paladin of the Order of the Sacred Temple, inducted by baptismal ceremony into her Order by the Sacred Spear as its wielder with the imprint of the Order’s patron, the Divinity of Fire. Geironul is no stranger to the savagery of field, having been rescued by a Temple paladin from her first battle at the age of 10 after which her induction soon followed. It was an era of darkness in which the powers of Chaos seemed on the cusp of prevailing over Aurelica, and during which Geironul solemnly swore to protect her land with all her strength against the Dark.
Geironul fought well, above and beyond the call of duty, but sadly lost her physical body and strength in the battle that claimed her. She should have died, but didn’t. The Sacred Spear provided a passageway of survival. What Geironul found on the other side was not death, but a long slumber in the Void. Geironul felt herself alive a millennia later, strength restored. She immediately knew why she had been brought back: to guard Aurelica once more.
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