Brand the Brilliant guide

Brand the Brilliant

FactionTitan Icelands
RarityLegendary
ElementLight
TypeOffense

Detailed Stats

Attack1,114
Health 7,080
Defense709
Speed101
Crit. Rate6%
Crit. Damage150%
Focus30%
Resistance0%
Agility5
Precision100

Ability

Armor of Brilliance

Trait

Grants Invincible for 1 turn(s) under 50% Health. Can only be triggered once every 3 round(s).

Ascension Effects:

Grants Invincible for 1 turn(s) under 50% Health. Can only be triggered once every 2 round(s).

Invincible

This character will not take any damage.

Ax Immortus

Basic

Deals 100% damage to an enemy, plus True Damage equal to 3% of the target’s Max Health.

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Level 4:

Damage +10%.

Heaven’s Punishment

Passive

Lightning Compression

Basic

+1 Rage upon any team member taking damage. This character’s basic ability is replaced by Lightning Compression upon reaching 8 Rage.

Level 2:

+15% Lightning Compression damage.

Level 3:

+5% extra Lightning Compression damage as a percentage of Max Health.

Level 4:

+15% Lightning Compression damage.

Deals 150% damage to all enemies plus True Damage equal to 20% of target Max Health or 5% of Boss Max Health. Consumes all Rage.

Level 2:

Damage +15%.

Level 3:

+5% extra damage as a percentage of Max Health.

Level 4:

Damage +15%.

Ancestral Grudge

Ultimate

5

Deals 120% damage to all enemies, plus True Damage equal to 20% of target’s Max Health. Grants Immune for 2 turn(s). Adds True Damage equal to 5% of target’s Max Health against bosses.

Level 2:

Damage +10%.

Level 3:

Ability cooldown is reduced by 1 turn(s).

Level 4:

Damage +10%.

Immune

This character will not be affected by any subsequent negative effects.

Recommended Sets

Warrior Set

+15% Attack.

Rage Set

+20% Crit. Rate.

Avarice Set

Grant this character 50% bonus damage when attacking over an area. Can only be triggered once every 1 round.

Synergy

Scores

Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)

Bio

Ancestry is very important to the Dwarven people, and it has always been a matter of considerable note that Brand Forgeguard, the current king of the Mountain Kingdom, and his clan once served as guardsmen to the Moltenfires, the natural heirs to the throne – whether by strength in dwarven Fire Magic or nobility of birth. The dramatic decline in the Molten Clan’s fortunes can only be attributed to the period of deep instability that rocked the Mountain Kingdom around a century ago during which the Forgeguards, Brand in particular, rose to the occasion and thus proved themselves the better heirs of the kingship.

The politics of the crown do not rest easy on Brand’s head, a natural warrior who would prefer the battlefield than long meetings. The lifespan afforded the dwarves and decades of practice at kingship has helped to shape Brand into something of a statesman, however. Brand Forgeguard possesses at least that most essential characteristic of a good king – an appreciation for the needs of his people and determination to fight for the safety of the Kingdom.

Brand has proven himself to his people in the numerous struggles since, holding fast to the sacred charter established by their ancestors to safeguard the Rift from any and all incursions – including attacks from Soulplunder in more recent years.

Brand’s unquestioned authority over the Mountain Kingdom today has much to do with his enchanted suit of armor and axe – a relic left over from the days of the Titan and kept for millennia in the Forgeguard Clan Altar. The heirlooms had been enchanted long ago with a curse to block any would-be wearers except a true warrior in the Mountains Kingdom’s hour of need. Although many robbers or even valiant warriors have tried to equip the armor over the millennia, all had failed – some fatally. The darkest days of the Mountain Kingdom, when defeat at the hands of the Dark One and his demonic forces seemed all but certain, drove Brand to desperate solutions and to the Altar.

Brand approached, feeling the call of the axe. He knelt down, prayed for his ancestors’ blessings, and mounted the great handle. He found the axe utterly immovable, and yet a voice within asked him to keep trying. Eyes closed, prayers directed at his ancestors, Brand attempted to lift the handle with a strength that he did not realize he possessed. The Axe of Brilliance rose in his hands, and then the plate was likewise released from its spell. Brand had unlocked one of the most powerful ancient relics still in Aurelica today.

Thus, the Mountain Kingdom had obtained its “truest” ruler in many generations in some sense of the word – Brand the Brilliant, the Worthy Wielder and protector of the dwarven people.

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