Winter Festival Event Updates
- [Challenge Agulis] Use two teams to challenge the ever-changing Agulius, win event points and redeem generous rewards at the White Whisker Shop.
- [Winter Quest] Don’t miss the Winter Festival quests that are updated every day, you can get generous holiday rewards.
- [Winter Pass] Updated Winter Pass. Completing the quests of the Winter Festival can quickly upgrade and obtain the legendary hero Tia and Stardust.
- [Winter Shop] The gingerbread obtained via holiday events can be exchanged for a large number of rewards from White Whisker.
- [Festival Rewards] The winter gifts given by White Whisker will be updated every day in the tavern, don’t miss it!
Balance Adjustments
- [Imogen] Ability has been redesigned.
- Moonlight: Applies 3 Moonlight at the beginning of the turn. Grants this character an unremovable Defense Pierce Up upon receiving a Moonlight. Max 20 stacks.
- Lunar Slash: Deals 100% damage to an enemy and grants 1 Moonlight. +1 Moonlight and +30% Damage per Critical Strike.
- Moonblade Shot: Grants a bonus pincer attack alongside an ally in exchange for a Moonlight, which deals decreasing splash damage to other enemies equal to 30% of the initial attack. If the ally’s attack is a critical hit, then expends 2 Moonlight to deal decreasing splash damage equal to 60% of the initial attack.
- Crescent Dance: Applies 2 Moonlight to this character and removes 1 positive effect from all enemies. Deals 150% damage to all targets. Each successful removal applies +2 Moonlight.
- [Brand] Mountain Shelter: Shield is now removed after the round is finished.
- [Darkened Nicklaus] Dark Will: Modified from gaining 4 stacks of Death Immunity to gaining 4 Death Immunity.
- [Melizza] Hunter: Modified from increasing Crit. Rate to increasing Crit. Damage.
- [Windstrex] Winds of Peace: Now refreshes the ultimate ability of a teammate on cooldown randomly.
- [AI] Optimized the AI Design of Desmond, Ztlin, Harbeg, and Hector.
Stage Updates
- [Queen of Tides] Blessing of the Empress
Old: Grants a random positive effect each turn.
New: Grants a random positive effect every 2 turns.
Other Adjustments
- [Combat] Fixed that the summoned creature was too large that it blocks the target selection.
- [Summon] The function of skipping animation is added for normal summons.
- [Quest] Modified Zatlux’s Covenants from 6 different items of +15 gear to 6 items of different +12 gear.
- [Optimization] Fixed the issue of inaccurate damage statistics.
- [Optimization] Fixed that some artifacts did not take effect correctly in Endless Trail.
- [Optimization] Fixed some other interface display issues.