UPDATE 12/21/2022

December 21, 2022

*Contents are under development and subject to change. Please refer to actual in-game information.

New Updates

  1. [Heroes] Added 2 new Legendary heroes: Aphronie (Water) and Doomweaver Valeria (Dark).
  2. [Event] Christmas events are starting soon.
    Event period: 12/24/2022 00:00 – 01/03/2023 00:00 (UTC-4)
  3. [Limited Summon] A new round of Limited Summon is available from 12/22/2022 00:00 through 01/12/2023 00:00 (UTC-4).
    Legendary heroes featured this round: Aphronie (Water), Valeria (Fire), Rick (Wood), and all Legendary Light and Dark heroes.
  4. [Limited Summon] Legendary Light and Dark heroes’ drop rates are increased from 0.1% to 0.2%.
  5. [Battle] Accelerated the battle animation in 1X and 2X Speed modes.
  6. [Adjustments for New Players]
    • Increased the first completion rewards for Void Tower and Endless Trial.
    • Added new quests to 7-Day Rookie Quests.
    • Adjusted the Glory Path rewards in Arena and added Advanced Summoning Crystals as rewards.
    • Adjusted the battle scene and loading screen of Adventure Chapter 1 & 2.

Battle & Balance Adjustments (All ability stats are max-level stats, excluding Mastery effects. Please refer to the actual effects in game)

[Garnet]

Ultimate Ability: The chance to apply Sleep to the primary target is increased from 50% to 100%.

[Dark Dragon Asrina]

Special Ability (New Effect): Has a 50% chance to apply Silence to the target for 1 turn.

[Brand the Brilliant]

Trait Ability (New Effect): Recovers 25% of Brand the Brilliant’s Max Health.

[Imogen]

Basic Ability: Damage multiplier is increased from 100% to 120%.

Trait Ability: Defense Pierce is increased from 3% to 4%.

[Crazed Urzag]

Special Ability (New Effect): On successful positive effect removal, deals True Damage equal to 20% of Crazed Urzag’s Max Health.

Ultimate Ability: Bonus damage against targets below 50% Health is increased from 50% to 100%.

[Rick]

Special Ability: Damage multiplier is increased from 100% to 120%.

Ultimate Ability: Damage multiplier is increased from 200% to 240%.

[Godfery]

Trait Ability: Now increases the cooldowns of the target’s all abilities by 1 turn (instead of just the Ultimate ability).

[Donovon]

Special Ability: Damage multiplier is increased from 80% to 100%, and the bonus damage from 10% of Max Health to 15% of Max Health.

[Fahim]

Special Ability: Bonus damage against the new target is increased from 30% to 50%

[Hayyim]

Ultimate Ability: Bonus damage is increased.

[Tia]

Increased the base Speed from 120 to 128.

[Thor]

Special Ability: Increased the Max Health-based damage from 10% to 15%.

[Lyerly]

Ultimate Ability: Raised the cap of the bonus damage.

[Garrell]

Special Ability: Increased the bonus Life Steal from 50% to 80%.

[Darcy]

Special Ability: Now triggers the counterattack upon taking damage higher than 35% of Max Health (instead of 50%).

[Agustin]

Special Ability: Bonus damage against Light enemies is increased from 40% to 60%.

[Kyle].

Ultimate Ability: Base cooldown is reduced from 8 turns to 6 turns.

[Hazel]

Ultimate Ability (New Effect): Randomly revives an ally.

[Borden]

Ultimate Ability: Damage multiplier is increased from 200% to 240%.

[Viola]

Trait Ability: Increased the teamwide Focus boost from 30% to 50%.

[Cece]

Base Attack is increased.

[Asrina]

Trait Ability: Damage multiplier is increased from 80% to 100%.

[Helmar]

Basic Ability: Damage multiplier is increased from 100% to 120%.

Special Ability: Damage multiplier is increased from 100% to 150%.

[Earendil]

Basic Ability: Damage multiplier is increased from 100% to 120%.

Special Ability: Damage multiplier is increased from 50% to 60%.

[Hector]

Basic Ability: Damage multiplier is increased from 100% to 120%.

Special Ability: Damage multiplier is increased from 100% to 120%.

[Mulhex]

Ultimate Ability: Damage multiplier is increased from 200% to 240%.

[Evera]

Special Ability: Damage multiplier is increased from 120% to 150%.

[Bachelard]

Basic Ability: Damage multiplier is increased from 70% to 80%.

[Epena]

Basic Ability: Damage multiplier is increased from 80% to 100%.

Ultimate Ability: Damage multiplier is increased from 150% to 200%.

[Barclay]

Special Ability: The maximum trigger times per round is increased from 5 to 10.

[Hitoshi]

Special Ability: The Max Health-based damage is no longer effective against Bosses and monsters in Ruins of Gods

[Fendrich]

Trait Ability: Bonus damage multiplier is increased from 10%/15% to 20%/25%

Ultimate Ability: Base cooldown is reduced from 5 turns to 4 turns

The following hero abilities are now effective against Bosses:
Fianna – Ultimate Ability; Vance – Trait Ability; Jabez – Trait Ability; Trista – Special Ability; Bacchi – Trait Ability; Horry – Trait Ability

Bug Fixes

  1. Fixed an error in the description of Marian Shadowblood’s Special ability. The actual effect is “remove 1 negative effect” instead of “remove all negative effects”.

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