Kasim guide



Detailed Stats

Health 5,058
Crit. Rate8%
Crit. Damage150%




Reduces damage from area damage enemy abilities by 30%.

Ascension Effects:

Reduces damage from area damage enemy abilities by 30%. Grants Dodge Up at the start of the round (removed upon taking attacks). Cooldown: 3 round(s).

Dodoge Up

+100% Dodge.

Daggers Of Plunder


Deals 150% damage to an enemy, with a 50% chance to steal 1 positive effect while ignoring Resistance.

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Level 4:

Damage +10%.

Sixth Sense


Removes a control effect upon any area damage enemy ability and counterattacks for 150% damage against whichever enemy has the highest Attack. This character is next to act. Cooldown: 2 round(s).

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Level 4:

Damage +10%.

Fatal Blow



Grants Dodge Up. Removes 1 positive effect and deals 200% damage to the target, which scales based on the amount of Health lost and ignores element stats of the target . Ability’s cooldown shortened by 2 turn(s) upon defeating a target.

Level 2:

Damage +20%.

Level 3:

Ability cooldown is reduced by 1 turn(s).

Level 4:

Damage +20%.

Dodoge Up

+100% Dodge.

Recommended Sets

Dragonscale Set

Takes 30% less damage from critical strikes. Does not stack with similar effect types.

Assassin Set

Attacks have a 50% chance of dealing +50% damage to the main target.

Guard Set

Grants a shield with strength equal to 30% of Max Health for 3 turns at the start of battle. Bonuses from multiple Sets do not stack.



Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)


Kasim’s traditional Goblin upbringing instilled two primary convictions in life: of the incomparable value of treasure over everything else and the utmost importance of ceaselessly acquiring it. Kasim hence taught himself in the arts of grave robbing and theft from a young age, and always kept his ear pressed close to the ground – wherever rumors of treasure spread, there Kasim would try his luck.

For all of Kasim’s innumerable enemies throughout Aurelica, it must have the merchant convoys around the Crisas Desert that despite him most as his burgeoning group of goblin thieves have plundered the routes to their heart’s content with magical sleights of hand as to frustrate the most determined guards. Moreover, Kasim is only the most talented of this group of talented thieves covering such specialties as underground tunnel digging and explosive manufacture. Thus, Kasim and his merry band soon accumulated a surprisingly large fortune in just a few years.

Kasim’s band soon graduated to the richest isolated organization within goblin territory, rich enough to force even their supposed leader, Gubeg, to extend the hand of cooperation. Yet Kasim is no fool, and quickly realized Gubeg’s natural cowardice and over-reliance on the beast Horace makes him vulnerable to a change of government. Kazim has hence begun to plot alongside many of the other factions of Crisas for a way to assert himself as the goblin’s rightful leader.

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