Hassel guide

Hassel

FactionTitan Icelands
RarityEpic
ElementFire
TypeDefense

Detailed Stats

Attack996
Health 6,134
Defense660
Speed106
Crit. Rate6%
Crit. Damage150%
Focus0%
Resistance0%
Agility5
Precision100

Ability

Backfire

Trait

Grants a Speed Up for 1 turn(s) to whichever team member has the highest Attack at the start of the turn.

Ascension Effects:

Grants a Speed Up II for 1 turn(s) to whichever team member has the highest Attack at the start of the turn.

Speed Up II

+50 Speed.

Bash

Basic

Deals 50% damage to an enemy and heals this character and whichever ally has the lowest percentage of Health remaining. Healing scales with this character’s Max Health.

Level 2:

Damage +5%.

Level 3:

Damage +5%.

Level 4:

Healing is increased.

Molten Armor

Special

3

Grants a team member Attack Up and Crit. Rate Up II for 2 turn(s) plus a bonus turn.

Level 2:

Ability cooldown is reduced by 1 turn(s).

Level 3:

Boosts Crit. Rate Up II strength.

Attack Up

+30% Attack.

Crit. Rate Up II

+50% Crit. Rate.

Firehands

Ultimate

4

Inflicts 120% damage on all enemies and Defense Down on the target for 2 turn(s), and removes all positive effects from the main target.

Level 2:

Ability cooldown is reduced by 1 turn(s).

Level 3:

Damage +10%.

Level 4:

Ability cooldown is reduced by 1 turn(s).

Level 5:

Damage +10%.

Defense Down

-30% Defense.

Recommended Sets

Terra Set

+15% Health.

Vanguard Set

+15% Defense.

Revival Set

Restores 10% of Max Health at the start of the turn, or 20% if under 50% Health.

Synergy

Hakrin

Pair with Hakrin to increase the damage of this character’s ultimate ability.

Scores

Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)

Bio

The dwarves of the Molten Clan once dominated the dwarven society of the Mountain Kingdom and are rightfully proud of the large numbers of heroes, master craftsman, and skilled miners hailing from their ranks, which over the centuries has fostered a certain sense of elitism over the other three clans.

George Moltenfire, founder of the Molten Clan, was also the first dwarf king appointed directly by the Ancient Titan himself millennia ago. Brand Forgeguard, who currently holds the Kingseat on the Dwarven Council, once served as George Moltenfire’s bodyguard, a fact the Moltenfires find rather hard to reconcile with their current reversal in status. The leader of the Molten Clan, Hassel Moltenfire, is one of the most gifted dwarves in the Kingdom in arts both arcane and physical and would no doubt have been destined for great feats regardless of his royal bloodline.

Far less accomplished than Hassel, Brand Forgeguard possesses little, if any, of Hassel’s magical talents. The final estrangement between the Moltenfires and the other three major dwarven clans took place around a century year ago and has only strengthened Hassel’s determination to carve out a new path for his clan that will transcend the small minds of his predecessors…

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