Hakrin guide


FactionTitan Icelands

Detailed Stats

Health 7,057
Crit. Rate6%
Crit. Damage150%


Ancient Guardian


Grants a teamwide Defense bonus equal to 10% of this character’s Defense rating.

Teamwide Defense bonus now will Not include Hakrin himself.

Ascension Effects:

Grants a teamwide Defense bonus equal to 20% of this character’s Defense rating.

Punch Snap


Deals 50% damage to an enemy, with a 80% chance to reduce the cooldown of this character’s ultimate ability by 1 turn(s).

Level 2:

Effect application chance +30%.

Level 3:

Damage +10%.

Totem Slam



Deals 100% damage to an enemy and applies Taunt for 1 turn(s). Damage scales with this character’s Defense.

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Level 4:

Damage +10%.


Immune to control effects. Automatically uses basic ability to attack the caster.
[Control Effect]

Totemic Charge



Deals 150% damage to an enemy and grants Max Health Up to all team members. Max 3 stack(s).

Changed [Max Health Up] to buff, and can be dispelled. The increase and decrease of Max. HP will be changed based on the target’s current HP.

Level 2:

Damage +15%.

Level 3:

Ability cooldown is reduced by 1 turn(s).

Level 4:

Damage +15%.

Level 5:

Ability cooldown is reduced by 1 turn(s).

Max Health Up

+15% Max Health.

Recommended Sets

Vanguard Set

+15% Defense.

Terra Set

+15% Health.

Revival Set

Restores 10% of Max Health at the start of the turn, or 20% if under 50% Health. Can only be triggered 2 times per round.



Pair with Blackhorn to increase Blackhorn’s healing.

Corrupt Orakh

Pair with Corrupt Orakh to enhance durability and damage output.


Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)


The Chief Elder of the Stonefist clan, Hakrin was born with the ability to “hear” nearby minerals and ores deposits within the mine shafts of the Mountain Kingdom, the first “Aura” born to the clan for a number of decades. Hakrin is completely devoted to his study of minerals, rocks, gems, and above all else, runes and their powers, and as Elder is responsible for the Stonefist’s legendary “Sacred Obsidian Template” which allows for the creation of new types of runes and which has been handed down through the clan for generations. Younger, and perhaps ignorant, dwarven warriors may mock the elderly Hakrin’s strange habit of poking around the deepest and darkest caves of the Mountain Kingdom for ancient, unknown runes. To Hakrin, however, the pleasures of his craft far outweigh the fleeting enjoyment of revelry and ale…

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