Corrupt Orakh guide

Corrupt Orakh

FactionCrisas
RarityLegendary
ElementDark
TypeOffense

Detailed Stats

Attack1,072
Health 8,598
Defense994
Speed113
Crit. Rate6%
Crit. Damage150%
Focus30%
Resistance0%
Agility5
Precision100

Ability

Darkness Approaches

Trait

Leader Ability: All team members’ Health is increased by 10%.

At the start of the round, deals True Damage equal to 5% of this character’s Max Health to all enemies.

Ascension Effects:

At the start of the round, deals True Damage equal to 5% of this character’s Max Health to all enemies. If this character is below 50% Health, deals True Damage equal to 10% of Max Health to all enemies.

Evil Slash

Basic

Deals 50% damage to an enemy. Damage scales with this character’s Max Health.

Level 2:

Damage +10%.

Level 3:

+25% True damage.

Level 4:

+25% True damage.

Torment

Special

3

Deals 100% damage to an enemy, restores 20% of Max Health, and grants a Max Health Up for 2 turn(s). Damage scales with this character’s Max Health.

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Level 4:

Ability cooldown is reduced by 1 turn(s).

Level 5:

Healing is increased.

Max Health Up

+15% Max Health.

Ultimate Execution

Ultimate

4

Removes all positive effects from an enemy, then deals 100% damage to them and applies Silence for 2 turn(s). Damage scales with this character’s Max Health.

Level 2:

+10% Damage, +12% True Damage.

Level 3:

Ability cooldown is reduced by 1 turn(s).

Level 4:

+10% Damage, +12% True Damage.

Level 5:

Ability cooldown is reduced by 1 turn(s).

Level 6:

+25% True Damage.

Silence

Can only use basic abilities.
[Control Effect]

Recommended Sets

Rebel Set

Attacks have a 20% chance to Stun enemy for 1 turn.

Terra Set

+15% Health.

Revival Set

Restores 10% of Max Health at the start of the turn or 20% if under 50% Health. Can only be triggered 2 times per round.

Synergy

Hakrin

Pair with Hakrin to enhance durability and damage output. 

Scores

Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)

Armored Incursion (Light)

Bio

Biography Variant 1 (ZBT).

“There is no greater joy than to slay your enemies before you.” So says the terror of Crisas, the mighty Warchief Orakh of the desert orcs. Orakh’s band has gradually transitioned into the role of the supreme power in the Crisas Desert, steadily subjugating or driving out all the other races in the process and handing even the Imperial Guard many defeats who have attempted, but failed, to offer meaningful assistance to the human settlements. Orakh notably only has one eye thanks to a particularly brutal battle against the archer general Thomas on one of his Imperial forays into Crisas, who managed to put a crossbow through Orick’s head while his men twisted an arm off when Orakh attempted to save his lieutenant Bruszakk, exposing himself to attack.

Orakh’s loyal second scoured the desert for a witch doctor capable of restoring his Warchief’s mangled stump until Izzus the Strange granted Orakh a “Bloodblade Arm” with a mixture of dark magic and insectoid flesh. The ordeal has, if anything, only cemented Orakh’s place at the head of his brutish horde and the implacable enmity that he even now is planning to direct against the Empire’s legions…

Biography Variant 2.

Former Warchief of the Horde, Orakh’s rule over his people can be characterized largely by his obsessive desire to return to their ancestral home – the Windtalker Plains, which is today firmly unsheathed within the territory of the Hirschbach Empire and guarded by its near-impregnable Solar Fort. Such ambitions would have remained mere wishes had it not been for an extraordinary new power revealed to Oprakh by the Duke Nicklaus, who had made it his diplomatic mission to convert Orakh and his Horde to the Duke’s side in his battle against the Empire. Nicklaus revealed such power to Orakh at the Isle and burial place of the Holy King Carlos that would “easily allow your Horde to grind that cursed Solar Fort into powder”. And Orakh knew it to be true.

Nicklaus had found a willing recipient and, in time, Orakh and his brothers came to possess this dark source of power too under the guiding hands of his strange and terrifying High Priestess Valeria. Imbued by the power of the Chaos Shard, which Orakh had consumed into his body to wield the same power controlled by Nicklaus and Valeria, Orakh found himself transformed into the most powerful Warchief the Horde had seen in generations. Orakh realized he and his Dark-turned brethren now had the unquestionable ability to take back their ancestral lands and destroy the cursed Urzag, the last remaining thorn in his side.

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