|Faction||Holy Light Empire|
Grants Shield for 1 turn(s) at the end of the turn. Ability may trigger once per 2 turn(s).
Grants Shield for 1 turn(s) at the end of the turn. Ability
may trigger once per 1 turn(s).
Redirects some damage from the target to this character.
Deals 80% damage to an enemy and grants Attack Up to this character for 1 turn(s).
Deals 120% damage to an enemy using an attack that bounces between enemies 2 time(s). Damage decreases with each bounce. This attack has a 30% chance to apply Frozen to the target for 1 turn(s).
Target unable to act and takes 50% more damage from all sources. Attacks on the target have a 50% chance to remove this effect.
Deals 120% damage to all enemies. Damage scales with the number of enemies.
Ability cooldown is reduced by 1 turn(s).
+20% Crit. Rate.
Grant this character 50% bonus damage when attacking over an area. Can only be triggered once every 1 round.
No Man's Land: Bane Wraith
No Man's Land: Flame Lizard
No Man's Land: Wrathful Flood
No Man's Land: Lord of Holy Light
No Man's Land: Shadow Captive
Arcane Dominator: Roaring tulpa
Arcane Dominator: Ash Magisteria
Arcane Dominator: Queen of Tides
Arcane Dominator: Witch of Wind
Arcane Dominator: Gemini Dragon
Armored Incursion (Wood)
Armored Incursion (Fire)
Armored Incursion (Water)
Celine is born and raised in Pegasus, and the childishness has not yet receded from her. Celine is a water mage though she is not working hard at earning spells, fortunately she has a gift and strong affinity to water element, such as condensing water orb, and even releasing a snowstorm! It is never a easy thing for someone like Celine, an orphan, to grow up even safely, not to say that she needs to learn spells and be as a qualified mage. Celine always appreciate the people who helped her in Pegasus. People here is kind, passionate and brave, so Celine has always wanted to give back to everyone on her own efforts.