Abbott guide
Abbott
Faction | Holy Light Empire |
Rarity | Elite |
Element | Water |
Type | Support |
Ability
Grace
Trait
+10% Max Health.
Ascension Effects:
+20% Max Health.
Radiant Orb
Basic
Deals 90% damage to an enemy and heals whichever team member has the lowest percentage of Health remaining. Healing scales with this character’s Max Health.
Level 2:
Damage +10%.
Level 3:
Damage +10%.
Level 4:
Damage +10%.
Holy Cleansing
Special
3
Heals a team member based on the amount of this character’s Max Health. Applies Immune to the target for 2 turn(s).
Level 2:
Healing is increased.
Level 3:
Ability cooldown reduced by 1 turn(s).
Level 4:
Healing is increased.
Level 5:
Healing is increased.
Immune
This character will not be affected by any subsequent negative effects.
Grace
Ultimate
5
Heals a team member and grants a Shield with strength equal to 50% of their lost Health for 3 turn(s). Healing scales based on this character’s Max Health. Grants the target a bonus turn at the end of the round.
Level 2:
Healing is increased.
Level 3:
Ability cooldown reduced by 1 turn(s).
Level 4:
Healing is increased.
Level 5:
Healing is increased.
Level 6:
Healing is increased.
Shield
Redirects some damage from the target to this character.
Recommended Sets
Terra Set
+15% Health.
Faith Set
Converts 50% of the healing amount into Shield for 2 turn(s).
Guard Set
Grants a shield with strength equal to 30% of Max Health for 3 turns at the start of battle. Bonuses from multiple Sets do not stack.
Synergy
Scores
Arena (Offense)
Arena (Defense)
No Man's Land: Bane Wraith
No Man's Land: Flame Lizard
No Man's Land: Wrathful Flood
No Man's Land: Lord of Holy Light
No Man's Land: Shadow Captive
Arcane Dominator: Roaring tulpa
Arcane Dominator: Ash Magisteria
Arcane Dominator: Queen of Tides
Arcane Dominator: Witch of Wind
Arcane Dominator: Gemini Dragon
Armored Incursion (Wood)
Armored Incursion (Fire)
Armored Incursion (Water)
Armored Incursion (Light)
Bio
An ordinary doctor practicing on a coastal town in the Hirschbuck Empire near the Free Cities, the rescue of his entire village from a group of mad darklings by an Archmage of the Holy Order was enough to plunge the good doctor into a state of extreme zealousness, piety and devotion to the Holy Light and its Aurelian representatives. He subsequently abandoned his medical practice in order to join the Order himself and, by dint of intelligence, piety, and tremendous hard-work and self-cultivation, transformed himself into a fairly capable Priest of the Light, always ready with a proselytizing message or helpful hand to his fellow citizens desperately in need of the Goddess’ saving graces.