Abbott guide

Abbott

FactionHoly Light Empire
RarityElite
ElementWater
TypeSupport

Detailed Stats

Attack696
Health 4,762
Defense469
Speed108
Crit. Rate5%
Crit. Damage150%
Focus0%
Resistance0%
Agility5
Precision100

Ability

Grace

Trait

+10% Max Health.

Ascension Effects:

+20% Max Health.

Radiant Orb

Basic

Deals 80% damage to an enemy and heals whichever team member has the lowest percentage of Health remaining. Healing scales with this character’s Max Health.

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Holy Cleansing

Special

3

Heals a team member based on the amount of this character’s Max Health. Applies Immune to the target for 2 turn(s).

Level 2:

Healing is increased.

Level 3:

Ability cooldown reduced by 1 turn(s).

Level 4:

Healing is increased.

Immune

This character will not be affected by any subsequent negative effects.

Grace

Ultimate

5

Heals a team member and grants a Shield with strength equal to 50% of their lost Health for 3 turn(s). Healing scales based on this character’s Max Health. Grants the target a bonus turn at the end of the round.

Level 2:

Healing is increased.

Level 3:

Ability cooldown reduced by 1 turn(s).

Level 4:

Healing is increased.

Level 5:

Healing is increased.

Shield

Redirects some damage from the target to this character.

Recommended Sets

Terra Set

+15% Health.

Faith Set

Converts 50% of healing provided into a shield that
lasts for 1 turn.

Guard Set

Grants a shield with strength equal to 30% of Max Health for 3 turns at the start of battle. Bonuses from multiple Sets do not stack.

Synergy

Scores

Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)

Bio

An ordinary doctor practicing on a coastal town in the Hirschbuck Empire near the Free Cities, the rescue of his entire village from a group of mad darklings by an Archmage of the Holy Order was enough to plunge the good doctor into a state of extreme zealousness, piety and devotion to the Holy Light and its Aurelian representatives. He subsequently abandoned his medical practice in order to join the Order himself and, by dint of intelligence, piety, and tremendous hard-work and self-cultivation, transformed himself into a fairly capable Priest of the Light, always ready with a proselytizing message or helpful hand to his fellow citizens desperately in need of the Goddess’ saving graces.

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