Zatlux guide


FactionDragonscale Marsh

Detailed Stats

Health 4,719
Crit. Rate10%
Crit. Damage150%




Upon defeating an enemy, resets all of this character’s ability cooldowns.

Ascension Effects:

Upon defeating an enemy, resets all of this character’s ability cooldowns. Grants Attack Up for 1 turn(s).

Attack Up

+30% Attack.

Blade of Death


Deals 100% damage to an enemy and grants Speed Up to this character for 1 turn(s).

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Speed Up

+30 Speed.

Assassin Training


Grants +30% Crit. Rate and +30 Precision.

Level 2:

+10% Crit. Rate and +10 Precision.

Level 3:

+10% Crit. Rate and +10 Precision.

Feast of Carnage



Deals 200% damage to an enemy, plus bonus damage. The fewer the enemies remaining, the higher the bonus damage dealt. If this ability kills the target, then launches a bonus attack against the enemy with the lowest Health.

Level 2:

Damage +20%.

Level 3:

Ability cooldown is reduced by 1 turn(s).

Level 4:

Damage +20%.

Level 5:

Ability cooldown is reduced by 1 turn(s).

Level 6:

Damage +20%.

Recommended Sets

Warrior Set

+15% Attack.

Rage Set

+20% Crit. Rate.

Assassin Set

Attacks have a 50% chance to deal bonus 50% damage.



Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)


The spectral lizardmen are certainly one of the most enigmatic casts of the lizardmen dwellers in the dark, deep corners of Dragonscale Marsh, who themselves remain a significant enigma to the other races with whom they share their little interaction. There is no doubt spectral lizardmen would be considered one of the rarest sights for any adventurer to venture deep within Dragonscale Marsh, and the group make up the natural scouts, pathfinders, and assassins of their species owing to their extraordinary nimbleness, magical sensitivity, and uncanny short-term instincts about the future.

Zatlux has distinguished himself above and beyond his spectral brethren as a true master assassin and practitioner of the “Spiral Blade” technique that unites swordplay with magic in a deadly combination as to extinguish the life from most targets with but a single strike. This helps to explain why he is virtually unknown outside of his own people despite having hundreds of kills to his name. Zatlux’s skills include the use of shadow magic, the ability to wield a third blade with his tail (surprisingly uncommon among lizardmen), deflections with three separate whirling blades, as well as various jumps and flips that can be relied upon to psychologically break stronger enemies to survive the initial onslaught.

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