Dear Adventurers, To improve your gaming experience, we have made some adjustments and bug fixes to the game, as detailed below.
Contents under development and subject to change. Please refer to actual in-game information for time and details.
- [Hero Recall] Added Hero Recall function. Heroes who had major balance changes will be added to a recall list, and players can refund all resources by using the Recall function in the Altar. Recalling has a time limit, which usually will be a period of time after a Hero Balance change.
Current Heroes available for Recall: Urzag, Hakrin, and Edicris.
- [Event] Adjusted the reward tiering-up system in web Events. Now Event reward levels will share across all types of events, instead of Events of the same kind.
- [Battle] Adjusted the damage coefficient of the following heroes when they act as AI enemies: Urzag, Boolin, Garrell, and Godfery.
- [Dungeon] Added the skill description for the elite enemies in Roaring Tulpa in Hell mode.
Hero Balance Adjustments: (All stats are max. level, please refer to actual in-game content):
Trait – Dragon Lineage: Counterattacks change from one to all enemies.
Basic – Fireball: Chance to apply Ignite increases from 50% to 100%.
Ultimate – Dragonflame Storm: Chance to duplicate Ignite increases from 50% to 100%.
Trait – Gladiator’s Tenacity (Rework): When attacking, apply additional damage based on the difference of Attack between this character and the target.
Ascended: When attacking, apply additional damage based on the difference of Attack between this character and the target, and gain 1 stack of Block.
Basic – Swift Strike (Rework): Deals 120% damage to an enemy and applies [Unhealable] for 2 turns.
Special – Sundering Whirlwind (Rework): Deals 120% damage to all enemies and applies [Increase Damage Taken] for 2 turns.
Ultimate – Bloodthirst Blade (Rework): Deals 200% damage to one enemy and applies [No Positive Effects] for 2 turns.
Trait – Ancient Guardian: Teamwide Defense bonus now will Not include Hakrin himself.
Ultimate: Totemic Charge: Changed [Max Health Up] to buff, and can be dispelled. The increase and decrease of Max. HP will be changed based on the target’s current HP.
Trait – Refracting Prism (Rework): When attacking, there is a 35% chance to launch a bonus attack; When successfully removing a positive effect, there is a 35% chance to launch a bonus attack. Bonus attacks deal 60% damage and remove 1 positive effect. Can be triggered twice per Round.
Ascended: Grant this character [Ability immunity] at the start of the Battle. When attacking, there is a 35% chance to launch a bonus attack; When successfully removing a positive effect, there is a 35% chance to launch a bonus attack. Bonus attacks deal 60% damage and remove 1 positive effect. Can be triggered twice per Round.
Basic – Focused Beam (Rework): Deals 100% damage to an enemy and removes 1 positive effect.
Special – Blessing of Light (Rework): Grant this character [Attack Up] and [Precision Up II] for 2 turns and a bonus turn at the end of the Round. When successfully removing a positive effect, increase the duration of the effects for 1 turn.
Ultimate – Elemental Incendiary (Rework): Deals 120% damage to all enemies and removes 1 positive effect. Grant this character [Resistance Up II] for 1 turn.
Basic – Joint Fury: Increased the damage scale based on the character’s Speed.
- Marian ShadowBlood
Basic – Lash: Increased damage from 50% to 80%.
- Fixed a bug where Bonus information is not shown correctly when using Multi-Battle with Bonus.
- Fixed a config error of Arcane Dominator stage 10 & 11 in Guild Quests.
- Fixed an error of stage levels showing twice when entering a Bounty Hunt stage.