Martome guide

Martome

FactionTitan Icelands
RarityLegendary
ElementWater
TypeOffense

Detailed Stats

Attack1,627
Health 6,039
Defense612
Speed114
Crit. Rate8%
Crit. Damage150%
Focus0%
Resistance0%
Agility5
Precision100

Ability

Blood Curse

Trait

Leader Ability: In Dungeon battles, all team members’ Focus is increased by 30%.

[Aura] When a team member applies Bleeding, increases the effect’s duration by 1 round(s). When an ally applies Bleeding with active attacks, has a 50% chance to launch a joint attack with the Basic ability.

Ascension Effects:

[Aura] When a team member applies Bleeding, increases the effect’s duration by 1 round(s). When an ally applies Bleeding with active attacks, has a 100% chance to launch a joint attack with the Basic ability.

Bleeding

After each ability cast, takes True Damage equal to the applier’s Attack.

Blood Impact

Basic

Deals 110% damage to 1 enemy and applies 1 stack(s) of Bleeding to them for 2 round(s). If there are no other enemies, additionally applies 1 stack(s) of Bleeding for 2 round(s).

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Level 4:

Damage +10%.

Level 5:

Damage +10%.

Bleeding

After each ability cast, takes True Damage equal to the applier’s Attack.

Vampiric Desire

Passive

Crimson Whip

Special

On active attacks, if the target has more than 6 stack(s) of Bleeding, launches a bonus attack with [Crimson Whip] [up to 1 times per round).

Level 2:

Damage +15%.

Level 3:

Damage +15%.

Level 4:

Damage +15%.

Level 5:

Damage +15%.

Deals 165% damage to 1 enemy, removes 1 positive effects on them, and reduces the Ultimate ability’s cooldown by 1 turn(s).

Level 2:

Damage +15%.

Level 3:

Damage +15%.

Level 4:

Damage +15%.

Level 5:

Damage +15%.

Bleeding

After each ability cast, takes True Damage equal to the applier’s Attack.

Fatal Whip

Ultimate

4

Deals 200% damage to 1 enemy, applies 3 stack(s) of Bleeding to them for 2 round(s), and detonates all Bleeding stacks on them. If there are no other enemies left, the Bleeding stacks will not be removed after detonation.

Level 2:

Damage +20%.

Level 3:

Damage +20%.

Level 4:

Ability cooldown is reduced by 1 turn(s).

Level 5:

Additionally applies 1 stack(s) of Bleeding.

Bleeding

After each ability cast, takes True Damage equal to the applier’s Attack.

Recommended Sets

Cursed Set

After attacking, there is a 35% chance to launch a bonus attack using this character’s basic ability. Can be triggered once per turn.

Warrior Set

+15% Attack.

Synergy

Scores

Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)

Armored Incursion (Light)

Bio

Coming Soon…

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