Evelyn Firstdawn guide
Grants Defense Up to all team members for 3 round(s) at the start of battle.
Grants Defense Up and Attack Up to all team members for 3 round(s) at the start of battle.
Deals 80% damage to an enemy and removes 1 of their positive effects.
Inflicts 100% damage to an enemy and Defense Down II for 2 turn(s) while calling in a joint attack from a random ally.
Defense Down II
Deals 100% damage to all enemies and grants a bonus turn to all allies at the end of the round.
Ability cooldown is reduced by 1 turn(s).
Grants a shield with strength equal to 30% of Max Health for 3 turns at the start of battle. Bonuses from multiple Sets do not stack.
No Man's Land: Bane Wraith
No Man's Land: Flame Lizard
No Man's Land: Wrathful Flood
No Man's Land: Lord of Holy Light
No Man's Land: Shadow Captive
Arcane Dominator: Roaring tulpa
Arcane Dominator: Ash Magisteria
Arcane Dominator: Queen of Tides
Arcane Dominator: Witch of Wind
Arcane Dominator: Gemini Dragon
Armored Incursion (Wood)
Armored Incursion (Fire)
Armored Incursion (Water)
Biography Variant 1 (ZBT).
Evelyn grew up a child of aristocracy, summering in palaces by the Jakubik Coast or in her father’s grand estates during winter until palace intrigue removed her from the nobility, her father, and Lasir altogether. Evelyn may not have survived exile to the far settlements were it not for the legendary swordsman Zachary and then Yolanda, both friends of Evelyn’s mother, who took Evelyn under their wings in those early days until she could defend herself. Thus Evelyn began a new life on the Empire’s border.
Evelyn spent long years refining her swordsmanship under Zachary’s and then Yolanda’s tutelage in the Free Cities, a place far enough from Lasir to provide Evelyn refuge from her painful memories until Yolanda finally revealed Evelyn’s natural affinity for the Light and future destiny as a warrior for the Halo of Dawn, the Guardians of Aurelica. Quested by Yolanda, Evelyn must now embark on her first real mission for the Halo of Dawn and travel to and confront her fears in Pegasus as a part of her “Glorianas” trials. The great tragedy of her life, the death of her mother and abandonment by her father, must be revisited soon enough…
Biography Variant 2.
It was Valeria who turned my father into the Dark. I had always cherished the hope that something could bring him back… but now must acknowledge its futility. I am not only a daughter of Nicklaus, but a descendant of the Priestesses of the Light and, like my mother, entrusted with a sacred obligation to protect our land. My father’s quest for revenge will never be satisfied until Aurelica lies in ruins. I still love my father even as I condemn his actions. I do not want to fight my father, but this is the cup that has been given to me – and a fight is all but inevitable.
Yolanda once told me it is better to store up strength to fight against the Dark One than to expand it to bring a soul back from his grip, but now I find myself unable to do either. I can feel the Darkness has snaked its way inside of me somehow. The connection I have to the Sacred Light through my mother is still inside, and yet when I try to commune with it I find it escapes my grasp. What is happening to me?
Yolanda has asked me to find an heirloom left to me by my mother – it is not just token of her love, but a tool that can help me channel my connection to the Light. Lasir’s crown tells me who I ought to be, the banners on the Holy King’s Isle tell me in what I should put my trust; the great longsword of Crisas what courage means; and the golden armor of the Dwarven Kings what it means to protect others.
I could not have awakened my inner Light without the support of my loyal friends, who gave me wings at my back. It is time to raise our swords against the Dark One! Onward!