Dark Dragon Asrina guide

Dark Dragon Asrina

FactionDragonscale Marsh
RarityLegendary
ElementDark
TypeOffense

Detailed Stats

Attack1,426
Health 6,496
Defense564
Speed116
Crit. Rate6%
Crit. Damage150%
Focus30%
Resistance0%
Agility5
Precision100

Ability

Thunderous Shield

Trait

Thunderous Shield

Trait

Grants a Shield for 2 turn(s) with strength that scales based on this character’s Max Health at the start of battle or per positive effect applied by an enemy.

Ascension Effects:

Immediately reduces target Crit. Resistance by 30. Grants a Shield for 2 turn(s) with strength that scales based on this character’s Attack and Max Health at the start of battle or per positive effect applied by an enemy.

Grants a Shield for 2 turn(s).

Ascension Effects:

Grants a Shield for 2 turn(s).

Shield

Redirects some damage from the target to this character.

Shield

Redirects some damage from the target to this character.

Thunder Wrath

Basic

Deals 120% damage to an enemy, with a 50% chance to apply Stun for 1 turn(s).

Level 2:

Effect trigger chance +30%.

Level 3:

Damage +10%.

Level 4:

Damage +10%.

Stun

Unable to act.
[Control Effect]

Dragonclaw

Passive

Counterattacks when an enemy uses a non-attack ability, dealing 100% damage to all enemies and removing 1 positive effect from each. Can only be triggered once per 1 round(s).

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Level 4:

Damage +10%.

Lighting Breath

Ultimate

4

Deals 150% damage to all enemies and applies Unhealable and 2 stacks of Ignite for 2 turn(s).

Level 2:

Damage +15%.

Level 3:

Damage +15%.

Level 4:

Ability cooldown is reduced by 1 turn(s).

Ignite

At the start of the turn, deals damage based on the caster’s Attack.

Unhealable

Received healing effects are reduced by 100% (excludes Life Steal).

Recommended Sets

Warrior Set

+15% Attack.

Rage Set

+20% Crit. Rate.

Avarice Set

Grant this character 50% bonus damage when attacking over an area. Can only be triggered once every 1 round.

Synergy

Scores

Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)

Bio

Asrina was marked for suffering from her very birth as an outcast among the elves for her partial dragon heritage as well as an outcast among the dragons owing to her dishonorable half-breed status.

Asrina may have realized her lowly social status, but certainly not the full depravity of the dragon High Priestess Savanna’s plan for her life, one of the few the members of her adopted clan who treated Asrina with any kindness, until much later. Asrina had in fact been marked from birth for a very unusual ceremony handed down through the dragon clans for generations, and which demanded a sacrifice every thousand years to the ancient Dragon God in return for the gift of greater power than had been bestowed upon any of the other races in Aurelica. It was thought that the lack of a sacrifice, were it not met, would immediately call down the wrath of this divinity upon the entire species, and yet could be easily averted by the offering of a sacrificial lamb of sorts.

Thus, Asrina had been groomed from birth as the outcast of her tribe to fulfill her role in this ancient ceremony, marked before her birth by the previous High Priestess, and for her part Savanna felt partially responsible for Asrina’s unenviable sacrifice and an occasional moment of pity for the young lady destined for the flames. Yet somehow the sacrifice did not eventuate. A new and powerful faction never yet seen during the days of the dragons arose in Aurelica – the Hirschbuck Empire, and with them a powerful and dedicated contingent of mages specializing in hunting dragons. These dragon hunters had wiped out much of High Priestess Savanna’s people before her very eyes, prompting the once pious priestess to join the dragon liches in a desperate bid to save her people through a union with the Dark.

News of Savanna’s departure from the Light prompted Asrina to locate and plead with her former Priestess to turn back to their Dragon God. Savanna couldn’t care less about the Dragon God’s sacrifice or pleasing her wayward charge at this point, and bluntly revealed the true nature of Asrina’s ultimate fate had the empire’s Dragon Hunters never invaded their land. Asrina left her presence deeply shaken, determined to investigate the truth of the matter. True enough, the terrible destruction of her people had in fact saved Asrina from an even worse fate at the hands of her supposed kin. The invasion had liberated her to decide her own fate, neither elf nor dragon, nor beholden to anyone else in Aurelica…

Ultimately, Asrina survived the date that was supposed to have been the day of her sacrifice, on which there was no evidence of the Dragon God’s displeasure. Quite the reverse, in fact, as Asrina was struck by a bolt of lightning on that day which left her essentially unharmed and with a suite of new magical powers. Newly strengthened by her additional magical sensitivities, although greatly confused by their source and nature, Asrina is determined to turn the hatred for her former people, who would have rather sacrificed her than incorporate her into the community, into a campaign of destruction against all dragonkind…

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