Aphronie guide

Aphronie
Faction | Lasir |
Rarity | Legendary |
Element | Water |
Type | Offense |
Ability

Spiritual Armor
Trait
Lifesteal is increased by 50%. Gains 3 at the start of battle and 1 Rage on each attack. Upon taking fatal damage, if this hero has 4 Rage, consumes all Rage to convert the damage received into healing.
Ascension Effects:
Lifesteal is increased by 50%. Gains 3 at the start of battle and 1 Rage on each attack. Upon taking fatal damage, if this hero has 4 Rage, consumes all Rage to convert the damage received into healing. The Berserker state is replaced with Berserker II.

Berserker
Gains 1 Rage at the start of the turn. Active attacks’ damage scales with this hero’s current Health. State ends when Health drops below 20%.
[Unremovable]

Berserker II
Gains 1 Rage at the start of the turn. Active attacks’ damage significantly scales with this hero’s current Health. State ends when Health drops below 20%.
[Unremovable]

Spirit Bolt
Basic
Deals 130% damage to 1 enemy and applies Attack Down to them for 2 turn(s).
Level 2:
Damage +10%.
Level 3:
Damage +10%.
Level 4:
Damage +10%.

Attack Down
-30% Attack.

Earth Tremor
Passive
When struck by a Critical Strike, reduces damage received by 50% and launches a counterattack to deal 200% damage to the attacker (1-round cooldown).
Level 2:
Damage +10%.
Level 3:
Damage +10%.
Level 4:
Damage +10%.
Level 5:
Damage +10%.
Level 6:
Damage +20%.

Psychic Blast
Ultimate

4

Spirit Shock
Ultimate

4
Gains 2 Rage, enters the Berserker state, and deals 260% damage to 1 enemy. Also gains Defense Pierce Up for 3 turn(s).
Level 2:
Damage +20%.
Level 3:
Ability cooldown is reduced by 1 turn(s).
Level 4:
Damage +20%.
Level 5:
Damage +20%.
Gains 2 Rage, deals 165% damage to all enemies, and gains Defense Pierce Up for 3 turn(s).
Level 2:
Damage +15%.
Level 3:
Ability cooldown is reduced by 1 turn(s).
Level 4:
Damage +15%.
Level 5:
Damage +15%.

Berserker
Gains 1 Rage at the start of the turn. Active attacks’ damage scales with this hero’s current Health. State ends when Health drops below 20%.
[Unremovable]

Defense Pierce Up
+30% Defense Pierce.

Defense Pierce Up
+30% Defense Pierce.
Recommended Sets

Revival Set
Restores 10% of Max Health at the start of the turn or 20% if under 50% Health. Can only be triggered 2 times per round.

Cursed Set
After attacking, there is a 35% chance to launch a bonus attack using this character’s basic ability. Can be triggered once per turn.

Assassin Set
Attacks deals 15% more damage to the main target and have a 50% chance of dealing additional 35% damage.
Synergy
Scores

Arena (Offense)


Arena (Defense)


No Man's Land: Bane Wraith


No Man's Land: Flame Lizard


No Man's Land: Wrathful Flood


No Man's Land: Lord of Holy Light


No Man's Land: Shadow Captive


Arcane Dominator: Roaring tulpa


Arcane Dominator: Ash Magisteria


Arcane Dominator: Queen of Tides


Arcane Dominator: Witch of Wind


Arcane Dominator: Gemini Dragon


Armored Incursion (Wood)


Armored Incursion (Fire)


Armored Incursion (Water)


Armored Incursion (Light)

Bio
Coming Soon…