Adoette guide

Adoette

FactionCrisas
RarityLegendary
ElementWood
TypeOffense

Detailed Stats

Attack1,603
Health 6,067
Defense577
Speed128
Crit. Rate8%
Crit. Damage150%
Focus0%
Resistance0%
Agility5
Precision100

Ability

Decay Projection

Trait

At the end of a round, deals 120% True Damage to all enemies. Damage scales with the number of negative effects on the target. Up to 1 time(s) every 2 round(s).

Ascension Effects:

At the end of a round, deals 120% True Damage to all enemies. Damage scales with the number of negative effects on the target. Up to 1 time(s) every 2 round(s). When an enemy receives positive effects, replaces 1 of their positive effects with Random Stats Down for 2 turn(s). Up to 1 time(s) per round.

Random Stats Down

Applies a random negative effect to reduce one of the following stats: Defense, Attack, Speed, Crit. Rate, Crit. Damage, Focus, or Resistance.

Arctic Leaves

Basic

Deals 110% damage to 1 enemy and applies 2 Random Stats Down effect(s) for 2 turn(s).

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Level 4:

Damage +10%.

Random Stats Down

Applies a random negative effect to reduce one of the following stats: Defense, Attack, Speed, Crit. Rate, Crit. Damage, Focus, or Resistance.

Total Annihilation

Special

3

Deals 150% damage to 1 enemy and applies Silence for 1 turn(s). If the target has 3 or more negative effects, applies Stun to the target and 1 random enemy for 1 turn(s).

Level 2:

Damage +10%.

Level 3:

Ability cooldown is reduced by 1 turn(s).

Level 4:

Damage +10%.

Level 5:

Damage +10%.

Level 6:

Ability cooldown is reduced by 1 turn(s).

Stun

Unable to act.
[Control Effect]

Silence

Can only use basic abilities.
[Control Effect]

Withering Touch

Ultimate

3

Deals 120% damage to all enemies. Also applies Attack Down for 3 turn(s), Crit. Damage Down for 2 turn(s), and Damage Down for 1 turn(s).

Level 2:

Damage +10%.

Level 3:

Ability cooldown is reduced by 1 turn(s).

Level 4:

Damage +10%.

Level 5:

Ability cooldown is reduced by 1 turn(s).

Attack Down

-30% Attack.

Crit. Damage Down

-30% Crit. Damage.

Damage Down

-30% Damage dealt.

Recommended Sets

Raider Set

+15 Speed.

Raptor Set

+20% Focus.

Rebel Set

Attacks have a 20% chance to Stun enemy for 1 turn.

Synergy

Scores

Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)

Armored Incursion (Light)

Bio

Eons ago, the Sandvyne plant was remarkable only for surviving the inhospitable environment of Death Valley, an even deadlier region than the adjacent Crisas Desert. The War in Heaven, and the great clash between the holy aura of the Goddess of Light and the dark curses of the Chaos God fundamentally altered not only the physical shape of Aurelica but also the local ecology of Death Valley and the evolution of its most notable plant. Centuries have passed since the smallest fragments of the weapons hurled in that monumental war found their way into the soil and lifeblood of its Sandvynes, which quickly developed sentience and an affinity for magic. The Sandvyne, which requires neither rain nor shade to grow and prosper, must be considered one of the continent’s hardiest, newest, and most unique species. These enigmatic plants must also be considered one of the most ruthless and emotionally disengaged-perhaps due to the intermingling of both Light and Dark energies during their awakening. It is not without reason that even desert animals fear treading upon their territory.

The Sandvynes are led by Adoette, the first of her people to gain sentience and knowledge, and fittingly enough, has access to both great power and great wisdom in abundance. Wisdom is the reason she has refused to engage more broadly in Aurelican affairs, nor offer any assistance to either side in the great war of Light and Dark. She knows all too well how quickly the hand of diplomacy can turn into a snare, and how easily the proud Sandvynes might become yet another bargaining chip wielded by one side. And Adoette will do anything to protect her people and their sacred ground…

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