Vengeful Hassel guide

Vengeful Hassel

Faction Titan Icelands
Rarity Epic
Element Dark
Type Support
Status Only ZBT, Inactive

Detailed Stats

Attack1,333
Health 4,735
Defense445
Speed100
Crit. Rate8%
Crit. Damage150%
Focus0%
Resistance0%
Agility5
Precision100

Ability

Backfire

Trait

At the end of the turn, if this character has 0 Rage, all team members are healed for 5% of Max Health. If this character has 4 Rage, then their basic abilities will be cast an extra time. Character starts with 2 Rage. Max 4 Rage.

Ascension Effects:

At the end of the turn, if this character has 0 Rage, all team members are healed for 10% of Max Health. If this character has 4 Rage, then their basic abilities will be cast an extra time. Character starts with 2 Rage. Max 4 Rage.

Bash

Basic

Deals 40% damage to an enemy and applies Ignite for 2 turn(s). Grants 1 Rage.

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Ignite

At the start of the turn, deals damage based on the caster’s Attack.

Molten Armor

Basic

Deals 40% damage to an enemy and applies Damage Reduction II to a random team member for 2 turn(s). Expends 1 Rage.

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Damage Reduction II

-50% damage taken.

Flaming Hand

Ultimate

4

Deals 70% damage to all enemies and doubles the strength of this character’s Trait ability for 2 turn(s). Grants 1 bonus turn after the effect ends.

Level 2:

Damage +10%.

Level 3:

Ability cooldown is reduced by 1 turn(s).

Level 4:

Damage +10%.

Level 5:

Ability cooldown is reduced by 1 turn(s).

Level 6:

Damage +10%.

Recommended Sets

Warrior Set

+15% Attack.

Rage Set

+20% Crit. Rate.

Terra Set

+15% Health.

Synergy

Scores

Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)

Bio

The dwarves of the Molten Clan once dominated the dwarven society of the Mountain Kingdom and are rightfully proud of the large numbers of heroes, master craftsman, and skilled miners hailing from their ranks, which over the centuries has fostered a certain sense of elitism over the other three clans.

George Moltenfire, founder of the Molten Clan, was also the first dwarf king appointed directly by the Ancient Titan himself millennia ago. Brand Forgeguard, who currently holds the Kingseat on the Dwarven Council, once served as George Moltenfire’s bodyguard, a fact the Moltenfires find rather hard to reconcile with their current reversal in status. The leader of the Molten Clan, Hassel Moltenfire, is one of the most gifted dwarves in the Kingdom in arts both arcane and physical and would no doubt have been destined for great feats regardless of his royal bloodline.

Far less accomplished than Hassel, Brand Forgeguard possesses little, if any, of Hassel’s magical talents. The final estrangement between the Moltenfires and the other three major dwarven clans took place around a century year ago and has only strengthened Hassel’s determination to carve out a new path for his clan that will transcend the small minds of his predecessors…

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