Opal guide

Opal

FactionFree Cities
RarityLegendary
ElementWater
TypeOffense

Detailed Stats

Attack1,467
Health 5,389
Defense562
Speed105
Crit. Rate8%
Crit. Damage150%
Focus0%
Resistance0%
Agility5
Precision100

Ability

Lance Charge

Trait

Basic ability strength scales with Rage. This character gains significant Rage from repeated attacks on the same target.

Ascension Effects:

Basic ability strength scales with Rage. This character gains significant Rage from repeated attacks on the same target. Grants Speed Up II for 1 turn(s) when under 50% Health.

Speed Up II

+50 Speed.

Perfect Shot

Basic

True Lock

Basic

Entrapment

Basic

Pincer

Basic

Removes a negative effect and grants 1 Rage. Deals 100% damage to an enemy.

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Level 4:

Damage +10%.

Removes a negative effect and grants 1 Rage. Deals 130% damage to an enemy.

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Level 4:

Damage +10%.

Removes a negative effect and grants 1 Rage. Deals 160% damage to an enemy.

Level 2:

Damage +15%.

Level 3:

Damage +15%.

Level 4:

Damage +15%.

Removes a negative effect and all Rage. Deals 200% damage to an enemy.

Level 2:

Damage +20%.

Level 3:

Damage +20%.

Level 4:

Damage +20%.

Steelskin

Passive

This character cannot take more than 51% of Max Health in damage from a single attack.

Level 2:

Damage Block threshold reduced by 10%.

Level 3:

Damage Block threshold reduced by 10%.

Level 4:

Damage Block threshold reduced by 9%.

Soulcatcher

Special

3

Deals 200% damage to an enemy and grants Joint Attack for 1 turn(s). Extends Joint Attack by 1 turn upon the defeat of any enemy.

Level 2:

Damage +10%.

Level 3:

Damage +10%.

Level 4:

Damage +20%.

Joint Attack

Grants a joint attack with this character’s basic ability alongside the attack of any ally.
[Unremovable]

Recommended Sets

Cursed Set

After attacking, there is a 35% chance to launch a bonus attack using this character’s basic ability. Can be triggered once per turn.

Assassin Set

Attacks have a 50% chance of dealing +50%  damage to the main target.

Divine Set

This character has a 30% chance to launch a counterattack with their basic attack.

Synergy

William

Pair with William to increase the damage from Opal’s basic ability.

Gubeg

Pair with Gubeg to grant Opal more frequent joint attacks.

Jacob

Pair with Jacob to grant Opal more frequent joint attacks.

Scores

Arena (Offense)

Arena (Defense)

No Man's Land: Bane Wraith

No Man's Land: Flame Lizard

No Man's Land: Wrathful Flood

No Man's Land: Lord of Holy Light

No Man's Land: Shadow Captive

Arcane Dominator: Roaring tulpa

Arcane Dominator: Ash Magisteria

Arcane Dominator: Queen of Tides

Arcane Dominator: Witch of Wind

Arcane Dominator: Gemini Dragon

Armored Incursion (Wood)

Armored Incursion (Fire)

Armored Incursion (Water)

Bio

Opal was fortunate enough to be born into a family with an unusually dignified pedigree – both her parents were captains within the Hirschbuck Empire’s Capital Guard. This imbued Opal’s early life with an extraordinary sense of parental expectation, reinforced when Opal was a mere 4 year old toddler with a dedicated training regimen combining military discipline, swordsmanship, and martial arts into the finest military education the imperium could offer as to hopefully transform Opal into one of its finest warriors. Her father’s crushing defeat in the Imperial Jousting Tournament at Lasir soldier Vance’s hands, whose magical abilities proved physical skills would never produce the mightiest warriors in the empire, proved a rude awakening. This revelation culminated in Opal’s transfer to the Imperial Academy, where her exhausting martial arts training would now be complemented by spellcasting. Opal’s physical dedication and natural intelligence soon won plenty of admiration at the Academy. Yet Opal found something else as well: her first taste of freedom outside her family’s rigorous strictures. Alone and far from her overbearing father, Opal was free to discover other interests besides fighting.

It was in the Magical Artificer course at the Academy where Opal showed the most talent, earning the appreciation and friendship of her powerful mage-lecturer, Ankor. Ankor nurtured Opal’s talents toward the crafting of the unique magical weapon she still uses today – a ranged lance imbued with such unusual energies as to have quickly earned her a very fast captaincy in one of the empire’s border guard regiments.

It often happens that the fastest way to lose one’s dreams is to achieve them, and so it proved for Opal whose stint as guardswoman and chaperone to some of the most important, or corrupt, aristocratic families in the empire or imperial house quickly gave rise to a sinking feeling of despair in Opal’s heart. Opal’s unique magical education had allowed her to reinterpret many of the Guard’s enforcement actions as tyrannical plays to reinforce the status quo that rode roughshod over the peasantry. The noble ideas that Opal’s father had inculcated into her of loyalty to imperial house and empire began to fissure under the weight of cynicism. Opal found herself reexamining the Guard’s real role in the empire. Opal’s cognitive dissonance finally came to a head one day when her subordinates visited her chambers to find their captain had skipped town. Opal had finally seized the opportunity to leave the empire and its mechanisms of oppression behind…

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